NOOBY93 wrote:For as long as there's hitboxes, limited localized resources, player-controlled persistent changes to the world, etc. AND multiplayer, permadeath has to be a thing.
It doesn't, but it is, and most of us like it this way. (I think most of us do... the ones that don't usually pack up and leave pretty damn fast). I can bring up plenty of examples of games with premises very similar to Haven without the permadeath. They've been successful, but I don't want to play another PvP clone that is basically "Fantasy/Sci-Fi Sim v42."
I agree with keeping the permadeath. I think it's safe to say that you two can argue until you're both blue in the face, but the permadeath, as you say, Nooby, should stay. I don't think anyone is going to convince jorbtar otherwise, anyway. Maybe in their next game?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.