Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.

Re: Prelude, pt. II: World 11 Changelog

Postby captainmorgan » Thu Jan 31, 2019 1:17 am

Just encountered a troll on the surface, is that a new thing for the world end or is that normal?
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Re: Prelude, pt. II: World 11 Changelog

Postby Burinn » Thu Jan 31, 2019 1:18 am

captainmorgan wrote:Just encountered a troll on the surface, is that a new thing for the world end or is that normal?


End of world thing.
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Re: Prelude, pt. II: World 11 Changelog

Postby Ozzy123 » Thu Jan 31, 2019 1:18 am

eliminoid wrote:Can you be finished off by animal/troll if you have rage?


Good question, shouldn't be imo, animals should either not finish off anyone or everyone, not just PVPers
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Re: Prelude, pt. II: World 11 Changelog

Postby Burinn » Thu Jan 31, 2019 1:18 am

Ozzy123 wrote:
eliminoid wrote:Can you be finished off by animal/troll if you have rage?


Good question, shouldn't be imo, animals should either not finish off anyone or everyone, not just PVPers


Getting killed by an animal is a staple of Haven. This cannot be removed.
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Re: Prelude, pt. II: World 11 Changelog

Postby bmjclark » Thu Jan 31, 2019 1:18 am

NOOBY93 wrote:
Kaios wrote:
Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish


isn't it just as bad that the player with rage can end the fight that they started if they start losing tho

No it's great. This stops the fuelling and generally being a nuisance to the enemy in combat until you get aggro'd thing, and turns rage into more of an opt in opt out. Fighters WOULD have rage with this mechanic in place.


I mean, what if you aggro someone on the side of the river and he pushes your shit in. Even if he doesnt have rage, do you deserve the ability to just opt out at that point? I think it's a pretty valid point.
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Re: Prelude, pt. II: World 11 Changelog

Postby berthedin » Thu Jan 31, 2019 1:19 am

Kaios wrote:
Ozzy123 wrote:The other guy can just buy rage and finish the fight then :twisted:


Zeler wrote:If you don't have rage then I guess you are opting for not fighting anyways.


I mean I certainly see the point that you guys are making and the player with rage is definitely risking a lot more but if I understand how it works correctly then if they opt to not buy rage and knock you out in a fight anyways they still can't re-aggro to kill without buying it


still your rage alt or friend with rage can finish u
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Re: Prelude, pt. II: World 11 Changelog

Postby Ozzy123 » Thu Jan 31, 2019 1:19 am

Burinn wrote:
Ozzy123 wrote:
eliminoid wrote:Can you be finished off by animal/troll if you have rage?


Good question, shouldn't be imo, animals should either not finish off anyone or everyone, not just PVPers


Getting killed by an animal is a staple of Haven. This cannot be removed.


B-but you know that it is removed currently?
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke


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Re: Prelude, pt. II: World 11 Changelog

Postby NOOBY93 » Thu Jan 31, 2019 1:19 am

Ozzy123 wrote:
eliminoid wrote:Can you be finished off by animal/troll if you have rage?


Good question, shouldn't be imo, animals should either not finish off anyone or everyone, not just PVPers

this, otherwise people would delegate hunting too, to alts. up until some point in the game.

bmjclark wrote:
NOOBY93 wrote:
Kaios wrote:
isn't it just as bad that the player with rage can end the fight that they started if they start losing tho

No it's great. This stops the fuelling and generally being a nuisance to the enemy in combat until you get aggro'd thing, and turns rage into more of an opt in opt out. Fighters WOULD have rage with this mechanic in place.


I mean, what if you aggro someone on the side of the river and he pushes your shit in. Even if he doesnt have rage, do you deserve the ability to just opt out at that point? I think it's a pretty valid point.

I think you do, because this makes rage an "if you want the ability to ever down someone, you need rage" thing. Essentially it turns into a "don't buy rage if you're truly a peaceful guy who doesn't wanna fuck with anyone and get fucked by anyone".
Last edited by NOOBY93 on Thu Jan 31, 2019 1:20 am, edited 1 time in total.
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Re: Prelude, pt. II: World 11 Changelog

Postby Burinn » Thu Jan 31, 2019 1:19 am

Ozzy123 wrote:
B-but you know that it is removed currently?


!!!

put it back!!
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Re: Prelude, pt. II: World 11 Changelog

Postby Aceb » Thu Jan 31, 2019 1:20 am

Ophaq wrote:
Aceb wrote:
Ophaq wrote:


I can use 1 device in a way to form 4 alts and none of your ideas would prevent me from doing that so please, stop wasting everyone time on something that will do more harm than positivity. Also, be "taking away" ability for people to enjoy the game the way they want (1 hunter + 1 crafter most common), You give a bigger advantage to those "X devices" people You speak about so please, shoo.

No u. It's important that this issue is addressed and it needs to be figured out someway for the sake of the game.


What is so hard for you, to understand, that this problem is complicated enough, that 2 people without wasting their time on being GMs or literally hiring people for that "job", it is impossible to "fix". This issue is addressed since ancient times and your whining now doesn't help. ITS NOT AN EASY MATTER TO FIX U DUMBO.

Especially that yourself admitted that you would rather have "some people alting" than everybody havinng possiblity to do so if "THEY WANT TO" making things more worse. Just please, stfu around, make proper C&I idea where You can actually say something smart or useful instead of spamming here.
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