Oddity wrote:The website uses the game client?
Well, yeah, it seemed far simpler to just reuse what I had instead of writing a completely separate rendering system for the website. In any case, I did eventually manage to solve that problem, but it seems that I, somewhat comically, fell prey to my own question of upgrading the client to OpenGL 3, because the software renderer I'm using on the server (since it lacks a GPU) only supports OpenGL 2. :/
I do have a few options for solving that problem, though, so I expect to switch in the coming days unless none of those turn out to work for some reason.
ubersheva wrote:please make sure that all the mapping data, along with notes, is not lost when you make the switch. Ideally maps and notes saved under both clients should be merged.
Indeed that is a bit of a conundrum. My plan is to ensure that the new client, as permanently installed, will be using the mapping data that the current (ordinary) client uses, but that will indeed leave the mapping data accrued by those who've used the test client inaccessible (which includes me). The real solution would probably be to implement map import/export, but I'm not sure I want to wait for that to switch the client over. There are ways around it for those who can compile themselves, though.
boshaw wrote:Can there be a few week notice as to when this is happening and what the future urls will be if they are changed?
I'm not sure how to handle that, honestly. I mean, when I've switched the official client over, I'll pretty much just be waiting for custom clients to adapt before I stop maintaining the previous resource tree. I could set a deadline, of course, but from my perspective it would be completely arbitrary, and I'm not sure if it helps or hurts.