SnuggleSnail wrote:@reticent
You're not a "power gamer"
The power gamers don't find the mechanic fun
Irrespective of this mechanics, the power gamers can do w/e they want to you, so it will have no effect on you
Genuinely the only reason I can see for you holding this opinion is wanting other to have less fun out of spite
All fun mechanics become less fun as they're optimized and industrialized to hell. Fun comes from applying your human instincts to situations and making progress, figuring things out, succeeding. Anti-fun comes from jettisoning your human instincts for the sake of maximal efficiency and throughput, and stretching the limits of your patience, sanity and whatever brain systems are responsible for feeling rewarded. Wouldn't it be most optimal if you didn't find credo grind boring in the first place?
Credos are fun to do on a couple of characters and you get meaningful increases in power and you are rewarded for planning, perseverance and exploration.
They get a lot less fun when you need to do it 20 times, because if you don't, you'd be worse than someone who does it 20 times, because if they don't, they'd be worse than you.
The reason Jorbtar thought credos were a good idea was from going by the logic of the first approach. The reason why you feel they should be made irrelevant is due to the outcomes of the second. But is this good enough of a reason?
I think I do have some resentment, yes. Though it's more like a generalized wistfulness. Not because I want to BE you (e.g. a powerplayer), but because I don't want the game I'm playing to necessarily be the game you're playing. And I don't think making credos pointless is a fair compromise here. I find them fun, and worth pursuing. For the journey and for the payoff at the end!
I mean, credos make COMPLETE sense in a single-player game. They're akin to perks, locked behind game-world interactions, rather than getting more stats and more exp. I have always found that fun. It's only the multiplayer context that ruins a perfectly valid mechanic, and only for a certain type of player.