Game Development: Stack of Stacks

Announcements about major changes in Haven & Hearth.

Re: Game Development: Stack of Stacks

Postby vatas » Sun Mar 12, 2023 3:41 pm

Cool, now add a way to see if toggle is on/off without having to toggle it to the other position (and back if it was already in desired position.)
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Re: Game Development: Stack of Stacks

Postby loftar » Sun Mar 12, 2023 3:51 pm

vatas wrote:Cool, now add a way to see if toggle is on/off without having to toggle it to the other position (and back if it was already in desired position.)

Yeah, I know. I do want to do that, but the way in which I want to do it depends on a slightly larger rewrite of the action menu as a whole that I haven't fully thought through yet.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Stack of Stacks

Postby _Scipio » Sun Mar 12, 2023 6:05 pm

loftar wrote:The server is now patched with a couple of small fixes:
  • There is a toggle for auto-stacking (under the Adventure->Toggles menu). It defaults to off, but saves its value per-character.
  • With an up-to-date client, container items (toolbelts/creels/&c) can now be toggled into and out of windows either by right-clicking them or by binding them to the hotbelt. That is, in addition to dragging them out of their frames.
  • Also fixed a bug where auto-stacking doesn't work properly in some situations.


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Re: Game Development: Stack of Stacks

Postby Audiosmurf » Sun Mar 12, 2023 6:10 pm

Stackable buckets (different bucket sizes so you can put them inside each other)
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge

NORMALIZE IT
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Re: Game Development: Stack of Stacks

Postby 524u » Sun Mar 12, 2023 7:51 pm

loftar wrote:The server is now patched with a couple of small fixes:
  • There is a toggle for auto-stacking (under the Adventure->Toggles menu). It defaults to off, but saves its value per-character.
  • With an up-to-date client, container items (toolbelts/creels/&c) can now be toggled into and out of windows either by right-clicking them or by binding them to the hotbelt. That is, in addition to dragging them out of their frames.
  • Also fixed a bug where auto-stacking doesn't work properly in some situations.


Thank you!
B)
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Re: Game Development: Stack of Stacks

Postby Jazminekhan » Sun Mar 12, 2023 9:46 pm

loftar wrote:The server is now patched with a couple of small fixes:
  • There is a toggle for auto-stacking (under the Adventure->Toggles menu). It defaults to off, but saves its value per-character.
  • With an up-to-date client, container items (toolbelts/creels/&c) can now be toggled into and out of windows either by right-clicking them or by binding them to the hotbelt. That is, in addition to dragging them out of their frames.
  • Also fixed a bug where auto-stacking doesn't work properly in some situations.



THANK YOU FOR LISTENING TO US!

As so many have already requested, can you please add stacking for Eggs, Wool, and Crops/Seeds?

If you're so resilient to make farming easier, consider making this an unlockable feature for the farmer credo.

Thanks
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Re: Game Development: Stack of Stacks

Postby Credoboy31 » Mon Mar 13, 2023 2:19 am

loftar wrote:The server is now patched with a couple of small fixes:
  • There is a toggle for auto-stacking (under the Adventure->Toggles menu). It defaults to off, but saves its value per-character.
  • With an up-to-date client, container items (toolbelts/creels/&c) can now be toggled into and out of windows either by right-clicking them or by binding them to the hotbelt. That is, in addition to dragging them out of their frames.
  • Also fixed a bug where auto-stacking doesn't work properly in some situations.

Perfect. There are definitely niche situations where stacking gets in the way and this solves that neatly. I love this new OP feature
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Re: Game Development: Stack of Stacks

Postby 524u » Mon Mar 13, 2023 11:56 am

I noticed that not every tree bough is stackable

for example:
Spruce bough is stackable, but fir bough isn't
B)
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Re: Game Development: Stack of Stacks

Postby gravesmerch » Mon Mar 13, 2023 1:55 pm

pretty neat, ideally you could choose which item to auto stack in the futre
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Re: Game Development: Stack of Stacks

Postby wonder-ass » Wed Mar 15, 2023 4:31 pm

did u scrap the neat looking bundle art? kind of liked the aesthetic of it.
see homo sexuality trending,. do not do that.
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