Divine Intervention: The Case of Core vs ST & CotTK

Announcements about major changes in Haven & Hearth.

Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby Necroliter » Sat Sep 26, 2015 9:49 pm

Okocim wrote:You started with stating that walls is only 1st layer of defense right? and if someone is about to break in you fight him off.
When you KO him you leave battery scent and murder eventually, which won't allow you to log off. everything is clear so far?
So you cannot log off, and someone is jumping over your walls while your not playing and killing your character.

So you got killed because:
a. You were too weak or not armed well enough?
b. You were committed serious Crime of killing the one who attacked your village, so you deserved to be killed?

Of course You have lost your stuff in both cases "partialy" due to a bug.

Let me know what is your personal vision of the situation?


Here is my personal vision.
IF i`m brave and strong villager - i KO the first invader while i desperately ask for assistance in skype and try to block more invaders from getting in by blocking their chair (piling crates and stuff to the walls) or whatever.
But as i`m not brave enough or live as a hermit - i would just hide in the house and log off with some most rare items in my bag.

In first situation i might defend my village (if help comes fast enough), if second situation i survive. In first situation i need to be well-armed, in second situation i shouldn`t committed crimes recently.
Also this:
Somebody correct me if I'm wrong, but isn't the way the game currently works that you can aggro (even kill?) people on your claim/inside your village without leaving scents?

You don`t even need Rage to attack invaders.

See no reason for your anger and sarcasm.
Necroliter
 
Posts: 206
Joined: Wed Sep 21, 2011 8:29 pm

Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby Okocim » Sat Sep 26, 2015 9:59 pm

It's only about personal claims not village ones.

So if your brave and strong you lose your stuff, infrastructure and die.

If your not, you lose your stuff and infrastructure.

Either way you start over. In some cases infrastructure and items are worth more than your character.

Not to mention the situation when you log in next to the raider.
Okocim
 
Posts: 192
Joined: Wed Mar 23, 2011 1:41 pm

Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby DaniAngione » Sat Sep 26, 2015 10:00 pm

MagicManICT wrote:
DaniAngione wrote:By the way, I'd suggest creating some sort of divine temple to place on top of that new mountain so the hearthlings from all over the land can walk there on a pilgrimage for blessings and bug fixes.


So you've never seen any of the other memorials that have been left around the world?


Lol,
I actually think there's a lot of writing and philosophy behind all the 'ruins' in Haven & Hearth. Even after I stopped playing on W7, I still got online from time to time just to walk around, find a ruin and ponder about its demise, the skeletons on the floor, etc...
I love that aspect of this game and it is quite unique to it. Few other games allow this kind of storytelling and lore behind destroyed player-built settlements.

Anyway, jokes apart, we both know I meant an unique, official landmark :)
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DaniAngione
 
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby Okocim » Sat Sep 26, 2015 10:02 pm

DaniAngione wrote:
MagicManICT wrote:
DaniAngione wrote:By the way, I'd suggest creating some sort of divine temple to place on top of that new mountain so the hearthlings from all over the land can walk there on a pilgrimage for blessings and bug fixes.


So you've never seen any of the other memorials that have been left around the world?


Lol,
I actually think there's a lot of writing and philosophy behind all the 'ruins' in Haven & Hearth. Even after I stopped playing on W7, I still got online from time to time just to walk around, find a ruin and ponder about its demise, the skeletons on the floor, etc...
I love that aspect of this game and it is quite unique to it. Few other games allow this kind of storytelling and lore behind destroyed player-built settlements.

Anyway, jokes apart, we both know I meant an unique, official landmark :)


Guess you really haven't seen them. They existed in legacy i bet there are such here in here too, for example iv seen screens of some kind stonehenge.
Okocim
 
Posts: 192
Joined: Wed Mar 23, 2011 1:41 pm

Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby jorb » Sat Sep 26, 2015 10:11 pm

slipper wrote:$10 is worthless in comparison to losing both character and infrastructure.


Perhaps, but we do this out of generosity nevertheless. Our default position is that we do not give, nor restore anything, to anyone, for any reason. There are plenty of people who have died to bugs and all kinds of nonsense who have gotten nothing. Giving this case special attention is arguably already unfair in and of itself.

Nevertheless the consequences of the bug for those affected were harsh enough that we, indeed, wanted to at least recognize that, if only with a token gesture. We are not through this pretending that they are without damage, nor has it been the intention to try to restore anyone fully. Simply tallying the damages in a meaningful way would be impossible.

This is simply a pat on the back and a slight recognition that that, indeed, must have sucked.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18436
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby Onep » Sat Sep 26, 2015 10:16 pm

loftar wrote:
Tonkyhonk wrote:of course its better than nothing at all, but cant you at least give them some curio to get back on feet, their char sheets should have their status recorded and not like you could gain stats after death.

Because whenever we try to "restore" things, it always ends up so horribly arbitrary and unfair that I honestly think it's better to not even try at all. What about the people who "only" lost goods but not characters? What about when we start receiving reports from other people who died, and we can't verify whether they died in combat, or even if they did, in combat that was related to this bug? &c&c. There are so many minute details even in cases that may at first seem completely clear-cut.

Tonkyhonk wrote:im sorry but i really dont understand what you find this generous.

Only because it is, indeed, more than nothing at all.


I wish more people would recognize the logic behind this method. Restoration is extremely complicated and can't be implemented perfectly. Thus, the end result is that it won't be used. Instead, the punishment of the offending party is the restitution.
It's disappointing that they lost so much time and effort to exploiters, but there isn't an fair way to roll-back for the individuals.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
User avatar
Onep
 
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby DaniAngione » Sat Sep 26, 2015 10:18 pm

Okocim wrote:
Guess you really haven't seen them. They existed in legacy i bet there are such here in here too, for example iv seen screens of some kind stonehenge.


Oh, I know. That's the Ring of Brodgar. But they were not really memorials of in-game events like the destruction of a bugger's settlement, they were more like structures without real background (like, they fit the lore but their story is not one built by players) :)
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DaniAngione
 
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby Astarisk » Sat Sep 26, 2015 10:20 pm

jorb wrote:
slipper wrote:$10 is worthless in comparison to losing both character and infrastructure.


Perhaps, but we do this out of generosity nevertheless. Our default position is that we do not give, nor restore anything, to anyone, for any reason. There are plenty of people who have died to bugs and all kinds of nonsense who have gotten nothing. Giving this case special attention is arguably already unfair in and of itself.

Nevertheless the consequences of the bug for those affected were harsh enough that we, indeed, wanted to at least recognize that, if only with a token gesture. We are not through this pretending that they are without damage, nor has it been the intention to try to restore anyone fully. Simply tallying the damages in a meaningful way would be impossible.

This is simply a pat on the back and a slight recognition that that, indeed, must have sucked.


Just toss me over a Sheriff Hat and all will be good ... haha :D
IRC/IGN: Rawrz

Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
User avatar
Astarisk
 
Posts: 881
Joined: Fri Aug 13, 2010 7:08 am

Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby DaniAngione » Sat Sep 26, 2015 10:24 pm

Astarisk wrote:Just toss me over a Sheriff Hat and all will be good ... haha :D


More than that:

I'm not involved but I'd say that the next Patch Hat should be related to that event... And that all citizens from Scoia Tel and Church of the Tar Kiln should get a special version of it for free ;)

The best restitution is always the one that lasts forever - even if just cosmetic :)

Just my 5 cents on it, I'm sure J&L can come up with something!
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
User avatar
DaniAngione
 
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: Divine Intervention: The Case of Core vs ST & CotTK

Postby Astarisk » Sat Sep 26, 2015 10:28 pm

DaniAngione wrote:
Astarisk wrote:Just toss me over a Sheriff Hat and all will be good ... haha :D


More than that:

I'm not involved but I'd say that the next Patch Hat should be related to that event... And that all citizens from Scoia Tel and Church of the Tar Kiln should get a special version of it for free ;)

The best restitution is always the one that lasts forever - even if just cosmetic :)

Just my 5 cents on it, I'm sure J&L can come up with something!


Haha, I still plan to support J&L so I'll just be buying a hat or two with the money I saved from a free month.
IRC/IGN: Rawrz

Join the (HedgeHugs) Haven & Hearth Discord if you need help.
https://discord.com/invite/Uy8yzm4
User avatar
Astarisk
 
Posts: 881
Joined: Fri Aug 13, 2010 7:08 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 12 guests