jorb wrote:Not entirely sure what you mean by "buff anti-pillaging mechanic", but perhaps things like buildings having rubble states, from which they can still be repaired, and the like?
I can agree that we need to work more on things like that. The relative ease of destruction of items in simple containers is, for example, a problem for defenders too. Even if I intended to defend my base after a successful breach -- i.e. not employ scorched earth -- attackers can easily cause a lot of damage just by running around bashing cupboards and the like.
The change where livestock have "lives" is the right direction. In real raiding and pillaging, the only way to evaporate property you don't want to steal is to light it on fire and wait. If the victim puts out the fire in time, they can repair the damage. Razing a place to the ground takes time, it shouldn't just tap-tap-tap destroy.