Game Development: This Little Light O' Mine

Announcements about major changes in Haven & Hearth.

Re: Game Development: This Little Light O' Mine

Postby thesourceofsadness » Wed Apr 27, 2016 12:43 pm

Enjoyment wrote:No need to quote my conclusion without its basis. I was talked about current player database. it is high and stable.

You statement is false right in it's basis:

Enjoyment wrote:current siege system, working

It's. Not. Working.

Siege now is a real-pain-in-da-ass. Less sieges - less rage-quits.
thesourceofsadness
 
Posts: 109
Joined: Mon May 25, 2015 10:13 pm

Re: Game Development: This Little Light O' Mine

Postby Juanito » Wed Apr 27, 2016 12:46 pm

This thread is so full of dumbness, so you guys want that sieging time gets lowered, that while you are sieging nobody inside the village can log out so you can kill them all and the deffenders also shouldnt be able to destroy their own stuff to prevent you from taking it all. On top of that you will siege with alts just in case someone decides to show up and fight you.

Makes a lot of sense.
Casually playing since W2.
Juanito
 
Posts: 129
Joined: Sun Dec 12, 2010 11:39 pm

Re: Game Development: This Little Light O' Mine

Postby Sollar » Wed Apr 27, 2016 12:55 pm

Juanito wrote:This thread is so full of dumbness, so you guys want that sieging time gets lowered, that while you are sieging nobody inside the village can log out so you can kill them all and the deffenders also shouldnt be able to destroy their own stuff to prevent you from taking it all. On top of that you will siege with alts just in case someone decides to show up and fight you.

Makes a lot of sense.


Someone said it properly.
User avatar
Sollar
 
Posts: 561
Joined: Wed May 26, 2010 2:53 pm

Re: Game Development: This Little Light O' Mine

Postby Kaios » Wed Apr 27, 2016 12:57 pm

fuinharlz wrote:What most ppl are saying here is: let us use freshly made alt characters to siege and raid anyone we want without risking our main characters, but getting tons of things to use on our main characters.
Let us use alt characters to spy, siege and raid without risking to leave scents on our mains, but don't let anyone use alts to save their things.


this
User avatar
Kaios
 
Posts: 9174
Joined: Fri Jul 30, 2010 2:14 am

Re: Game Development: This Little Light O' Mine

Postby Enjoyment » Wed Apr 27, 2016 1:03 pm

thesourceofsadness wrote:
Enjoyment wrote:No need to quote my conclusion without its basis. I was talked about current player database. it is high and stable.

You statement is false right in it's basis:

Enjoyment wrote:current siege system, working

It's. Not. Working.

Siege now is a real-pain-in-da-ass. Less sieges - less rage-quits.

U did it again. Quoted one part. Go fuck yourself, little trolly

Juanito wrote:This thread is so full of dumbness, so you guys want that sieging time gets lowered, that while you are sieging nobody inside the village can log out so you can kill them all and the deffenders also shouldnt be able to destroy their own stuff to prevent you from taking it all. On top of that you will siege with alts just in case someone decides to show up and fight you.

Makes a lot of sense.

Absolutely agree. Quit surprised that someone have realized this. ) Such a baby cry: "Gimme all I want!!!"...
English is neither my native lang, nor my best side...
Enjoyment
Under curfew
 
Posts: 932
Joined: Mon Oct 12, 2015 6:32 pm
Location: Kyiv, Ukraine

Re: Game Development: This Little Light O' Mine

Postby kaczo85 » Wed Apr 27, 2016 1:07 pm

Hello
As someone has already mentioned in heven are 2 types of players. those who want to build to develop and lead a peaceful life. and those who want to risk challenges and opportunities to test themselves. I think the problem partly lies in the fact that after a month or two, most of the players looking for challenges and attractions do not have the appropriate opponents to fight the challenges .... bored, left their farms and killing Cagle same creatures with increasing ease. The challenge for entertainment or to attack other players where they can count on any challenge. I think that the game was helpful to add locations in the style of dungeons various types of varying degrees of difficulty for players who do not longer find opponents in world monsters strong demanding. and rewards commensurate to the level of challenge. monsters have to be strong enough so he would not kill them 1-2 players need to attack all the factions. Then some of the people instead of attacking others preparing to to the challenges in dungeons.

Sorry for poor English. and it is only my opinion :)
kaczo85
 
Posts: 10
Joined: Tue Jul 12, 2011 4:42 pm
Location: Poland

Re: Game Development: This Little Light O' Mine

Postby thesourceofsadness » Wed Apr 27, 2016 1:43 pm

Enjoyment wrote:Go fuck yourself

Juanito wrote:Makes a lot of sense.
thesourceofsadness
 
Posts: 109
Joined: Mon May 25, 2015 10:13 pm

Re: Game Development: This Little Light O' Mine

Postby shubla » Wed Apr 27, 2016 1:45 pm

jorb wrote:[*] You can now only deal damage to claim shields by attacking walls and authority objects. Claim shields still protect everything under them from siege machines.

Heartvaults confirmed
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: This Little Light O' Mine

Postby barra » Wed Apr 27, 2016 2:13 pm

jorb wrote:Not entirely sure what you mean by "buff anti-pillaging mechanic", but perhaps things like buildings having rubble states, from which they can still be repaired, and the like?

I can agree that we need to work more on things like that. The relative ease of destruction of items in simple containers is, for example, a problem for defenders too. Even if I intended to defend my base after a successful breach -- i.e. not employ scorched earth -- attackers can easily cause a lot of damage just by running around bashing cupboards and the like.

The change where livestock have "lives" is the right direction. In real raiding and pillaging, the only way to evaporate property you don't want to steal is to light it on fire and wait. If the victim puts out the fire in time, they can repair the damage. Razing a place to the ground takes time, it shouldn't just tap-tap-tap destroy.
loftar wrote:You do appear to need a good trolling.
User avatar
barra
 
Posts: 446
Joined: Mon Jul 05, 2010 2:08 pm

Re: Game Development: This Little Light O' Mine

Postby ven » Wed Apr 27, 2016 3:17 pm

fuinharlz wrote:What most ppl are saying here is: let us use freshly made alt characters to siege and raid anyone we want without risking our main characters, but getting tons of things to use on our main characters.
Let us use alt characters to spy, siege and raid without risking to leave scents on our mains, but don't let anyone use alts to save their things.

Alts are the cause of so many problems in this game. I wish the playerbase was large enough so that the devs could afford making us pay for each character we use.
Venator
ven
 
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Ahrefs [Bot], Claude [Bot], Python-Requests [Bot], Trendiction [Bot] and 69 guests