Redlaw wrote:Its place-able at least on any of the 3 main floors of the Windmill, have not tried in the cellar yet, but I placed mine so I have no reason to check if it can.
It works in a cellar
Does wood/stone type affect colouration?
Redlaw wrote:Its place-able at least on any of the 3 main floors of the Windmill, have not tried in the cellar yet, but I placed mine so I have no reason to check if it can.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
jordancoles wrote:Does wood/stone type affect colouration?
Oreyeon wrote:I am no longer able to place things with pixel perfection! Though everything I placed before the update is still as it was. It seems all of my old item arrangements are now unique, non-reproducible relics to be preserved at all costs. This isn't so much a complaint as a lamentation of the necessary casualties of progress, I'm still quite happy with it overall (but if this is an unintended consequence with a planned fix, or if I'm simply missing something, I would be even happier).
jorb wrote:Ideally the game should play itself.
jorb wrote:Ideally the game should play itself.
loftar wrote:If you want something similar to the previous placement mode, then try :placegrid 11. The placement will be offset by half a pixel compared to the previous mode, but they should line up in the same way relative to other objects placed with :placegrid 11.
loftar wrote:If you want something similar to the previous placement mode, then try :placegrid 11. The placement will be offset by half a pixel compared to the previous mode, but they should line up in the same way relative to other objects placed with :placegrid 11.
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