Myrgard wrote:Stat caps at 999? Buahahaha, a year into the world how many chars have reached that lvl? 10? 20? Basically irrelevant.
probs cause i'm at like 1600 base stats, Loftar nerfing me so hard #Maslow.
Myrgard wrote:Stat caps at 999? Buahahaha, a year into the world how many chars have reached that lvl? 10? 20? Basically irrelevant.
dafels wrote:I like to be under Frosty's command.
The current map feels somewhat generic, as the general structure is (compared to what I have seen last world) to repetetive. Small isolated lakes are missing, also islands are way too rare. Effectively having a fully connected waterway to the rest of the map within a few minimaps distance practically everywhere seems unnatural.loftar wrote:Granger wrote:How about you generate some supergrids to preview them to us for feedback, this could spare you bitching about how bad the mapgen was?
Perhaps, but I doubt that would be a very fruitful venture, since the feedback would be largely aesthetic and wildly varying, and thus little help in navigating the actual structures that do exist in the mapgen in order to draw the map. It should also be said that I have observed generally that observing the "large scale" map and translating it into what looks good and feels nice in-game is not trivial. In other words, it is extremely easy to suggest changes that may look good "on a map", but wouldn't be particularly nice in-game.
Chebermech wrote:increase the distance of outside built personal claims between the village claims to more than 5, maybe 30 or 50?
What would this accomplish?
dafels wrote:Next mapgen: More islands pls.
loftar wrote:infectedking wrote:lets go 8 village idols and unsiegable, gogogogo
You are quite free to suggest countermeasures.
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