Game Development: Bench Crab

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bench Crab

Postby MrPunchers » Thu Jan 26, 2017 4:12 am

RedKGB wrote:There is a middle ground that will work, this all or nothing is not right.

In this game the middle ground is either all or nothing, look at anything that has variables, such as farming. They tried to fix rampant quality growth, but it ended with people with whole fields of ql 1-5 beets. The belief sliders were another example, it made alting mandatory if you ever wanted to do anything serious in the game.
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Re: Game Development: Bench Crab

Postby mamotromico » Thu Jan 26, 2017 4:14 am

Amazing, there's still people talking as if pvp is an option.

It's not.

That's the thing. You can't turn it off. Just because you can't attack someone does not mean you are not playing a pvp game.

Again, if you think that "rage is useless why should I pick this if I don't want to attack someone", read jorbtar post on pvp.
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Re: Game Development: Bench Crab

Postby spawningmink » Thu Jan 26, 2017 4:17 am

I only play CS:GO to play with the chickens ^~^ people who shoot me I report
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Re: Game Development: Bench Crab

Postby RedKGB » Thu Jan 26, 2017 4:20 am

No one is denying that pvp is full in force here.

However you can choose not to pvp, and still accept the risk of the game has pvp ability. The fact I can die is the thrill, the fact I should have to spend 30klp to get justice for a full peaceful player is whats wrong.

I am have not said I should not be able to die. I have been saying that nidbanes should only apply to murder, and to the murder of toons greater then 100klp.

I am not forcing you to be a carebear, stop forcing me to be a pvper.
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Re: Game Development: Bench Crab

Postby spawningmink » Thu Jan 26, 2017 4:25 am

RedKGB wrote:No one is denying that pvp is full in force here.

However you can choose not to pvp, and still accept the risk of the game has pvp ability. The fact I can die is the thrill, the fact I should have to spend 30klp to get justice for a full peaceful player is whats wrong.

I am have not said I should not be able to die. I have been saying that nidbanes should only apply to murder, and to the murder of toons greater then 100klp.

I am not forcing you to be a carebear, stop forcing me to be a pvper.

noone is forcing you to pvp, only buy a 30k skill that you never ever ever ever ever have to use
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Re: Game Development: Bench Crab

Postby RedKGB » Thu Jan 26, 2017 4:32 am

spawningmink wrote:noone is forcing you to pvp, only buy a 30k skill that you never ever ever ever ever have to use


Why should I have to buy a skill for just having a toon that I will never ever ever ever ever ever have to use? It forces me down the pvp paith.
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Re: Game Development: Bench Crab

Postby spawningmink » Thu Jan 26, 2017 4:36 am

RedKGB wrote:
spawningmink wrote:noone is forcing you to pvp, only buy a 30k skill that you never ever ever ever ever have to use


Why should I have to buy a skill for just having a toon that I will never ever ever ever ever ever have to use? It forces me down the pvp paith.

why should i have to buy a 25 forestry skill to get essential pvp moves? im never going to touch a tree on my warrior
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Re: Game Development: Bench Crab

Postby RedKGB » Thu Jan 26, 2017 4:42 am

spawningmink wrote:why should i have to buy a 25 forestry skill to get essential pvp moves? im never going to touch a tree on my warrior


You dont need them to be able to kill. You want them to be able to kill.

I need to spend 30k to get justice.

There is a differnce.
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Re: Game Development: Bench Crab

Postby MagicManICT » Thu Jan 26, 2017 4:44 am

Zeler wrote:
MagicManICT wrote:Maybe we should make combat characters buy Metallurgy, Forestry, Tunneling, and a few others that add up to 30k.


Guess what, we already have to buy some skills like that to have acces to some maneuvres.

Sorry, was in a rush posting that as I realized I had somewhere I had to be and should have left 5 minutes earlier. Point was forcing a character to purchase skills they have no need for. Sorry if I picked the wrong ones off the top of my head, but they were the most expensive ones I could think of quickly.

Oh, and yeah, I think it's asinine to have the rest of the combat skills require some sort of discovery while some are hidden behind what are effectively crafting skills.
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Re: Game Development: Bench Crab

Postby spawningmink » Thu Jan 26, 2017 4:46 am

in all seriousness I really like the idea of nidbanes only being summoned on murder scents, removing 100% armor pen and making them use ip for moves
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