Prelude: World 11

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 11

Postby Ag_Revol » Sun Jan 20, 2019 10:01 pm

When you've added bee nests you've said you want to make them important to make your own bee hive, but it was too late into the world to change something like that, will it be implemented after the wipe?
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Re: Prelude: World 11

Postby Mafious » Sun Jan 20, 2019 11:05 pm

Ag_Revol wrote:When you've added bee nests you've said you want to make them important to make your own bee hive, but it was too late into the world to change something like that, will it be implemented after the wipe?


i hope they don't because the game needs to be played not worked, they fucked up making stingin nettles give injuries, whats next "you rolled your ankle chasing a rabbit now you can't run for 3 weeks hahaha suck it noob have fun not playing" or "you got sand into your eyes after a gust of wind your percetion is lowered by 50% for 2 days. oh and you also rubbed your eyes too hard sucks for you, now you have reduced vision from that eye for ever"
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Re: Prelude: World 11

Postby GamingRAM » Sun Jan 20, 2019 11:29 pm

Here's a question regarding oceans, can you still dig tunnels under them?

Personally I'd prefer if you couldn't, making them "true" barriers of sorts.
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Re: Prelude: World 11

Postby Mafious » Sun Jan 20, 2019 11:55 pm

GamingRAM wrote:Here's a question regarding oceans, can you still dig tunnels under them?

Personally I'd prefer if you couldn't, making them "true" barriers of sorts.



in the stream they said they didn't had tought about it yet, they did said something about charterstones not working across the ocean, so maybe there isn't going to be transatlantic tunnels either.
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Re: Prelude: World 11

Postby jordancoles » Mon Jan 21, 2019 12:53 am

GamingRAM wrote:Here's a question regarding oceans, can you still dig tunnels under them?

Personally I'd prefer if you couldn't, making them "true" barriers of sorts.

I would only accept this if there was no warning and if water just poured down into the tile you mined out and washes you away :twisted:
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Re: Prelude: World 11

Postby KwonChiMin » Mon Jan 21, 2019 1:01 am

Mafious wrote:
GamingRAM wrote:Here's a question regarding oceans, can you still dig tunnels under them?

Personally I'd prefer if you couldn't, making them "true" barriers of sorts.



in the stream they said they didn't had tought about it yet, they did said something about charterstones not working across the ocean, so maybe there isn't going to be transatlantic tunnels either.

On the other hand hiding roads in tunnels will keep ground level clean and clear. All hail subway.
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Re: Prelude: World 11

Postby abt79 » Mon Jan 21, 2019 1:18 am

GamingRAM wrote:Here's a question regarding oceans, can you still dig tunnels under them?

Personally I'd prefer if you couldn't, making them "true" barriers of sorts.


Idk i’d personally like something of a subterranean sea biome, maybe one that also contains mostly deep water to maintain the barrier between the continents and smaller islands, with a seperate feel (less places to mine, more water, unique flora/fauna)
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Re: Prelude: World 11

Postby tyrtix » Mon Jan 21, 2019 2:57 am

a think that need to be addressed properly is the time that needs to recover from wounds. When i recently tried a new toon leaving behind anything made by others, i found that the increase in wildlife spawns, along with all the other ways one can get wounds that needs to be healed, may become a reason why a player just leave the toon healing for two or even three days not playing. Healing rate should be adjusted so at least the next day or two, if you treat your wounds, you should not have reasons to stay put and do nothing because either your stats are too low from damage, or you still have likely 40 hhp.
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Re: Prelude: World 11

Postby 2d0x » Mon Jan 21, 2019 3:08 am

abt79 wrote:Idk i’d personally like something of a subterranean sea biome, maybe one that also contains mostly deep water to maintain the barrier between the continents and smaller islands, with a seperate feel (less places to mine, more water, unique flora/fauna)

I agree, it sounds interesting.
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Re: Prelude: World 11

Postby wlkk011 » Mon Jan 21, 2019 4:02 am

Ysh wrote:Idea that morality of act can be judge independent of context is laughable.


A despicable person will laugh at noble people and is a custom in the world. We have been out of savage for thousands of years, and it is rare to play a game to bring your humanity back hundreds of thousands of years ago.
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