
Zampfeo wrote:
Haven's best chance at fixing its end game is to take inspiration from Eve Online. Eve is literally the only successful and lasting sandbox MMO in existence. It's because anyone can skill up a frigate character and feel useful in a couple weeks in a server that's been live for almost 2 decades. The only major progression bottleneck in Eve is wealth and that can be provided for you (enough to be useful at least) by just joining a corporation. It's playable by no-lifers, casuals, new players, and players with 5+ year old toons.
snapko wrote:Zampfeo wrote:
Haven's best chance at fixing its end game is to take inspiration from Eve Online. Eve is literally the only successful and lasting sandbox MMO in existence. It's because anyone can skill up a frigate character and feel useful in a couple weeks in a server that's been live for almost 2 decades. The only major progression bottleneck in Eve is wealth and that can be provided for you (enough to be useful at least) by just joining a corporation. It's playable by no-lifers, casuals, new players, and players with 5+ year old toons.
Funny part is - people who, either never played or have no idea how bad eve "end game" is, saying that devs should take inspiration from Eve Online. Ridiculous. It has literally the same issues as Haven. Chinese botters, bigger groups dominating smaller ones, issues with fozziesov sieges being bullshit... list can go on and on... ore scarcity node quality
banok wrote:I think havens design flaws that you touch on go deeper than just bots. Even without bots casuls with jobs are not going to compete with gangs of teenagers/jobless nolifers. The same problems would still exist, ie the game only being fun after world reset. Bots probably just excelerate it but the game needs to have fun endgame that isnt infini-grinding.
snapko wrote:Burinn wrote:But by all means! Keep posting about your super cool, original, ground breaking ideas to fix botting. You're all very smart and very important!
You do realise that you are complaining about people complaining about an actual issue? the fact is - its still being an issue after years.
shubla wrote:Jorb bamboozled us all, summer time comes into effect on a few days, so W13 will be actually 1 hour later in many European countries than what was initially thought!
snapko wrote:Zampfeo wrote:
Haven's best chance at fixing its end game is to take inspiration from Eve Online. Eve is literally the only successful and lasting sandbox MMO in existence. It's because anyone can skill up a frigate character and feel useful in a couple weeks in a server that's been live for almost 2 decades. The only major progression bottleneck in Eve is wealth and that can be provided for you (enough to be useful at least) by just joining a corporation. It's playable by no-lifers, casuals, new players, and players with 5+ year old toons.
Funny part is - people who, either never played or have no idea how bad eve "end game" is, saying that devs should take inspiration from Eve Online. Ridiculous. It has literally the same issues as Haven. Chinese botters, bigger groups dominating smaller ones, issues with fozziesov sieges being bullshit... list can go on and on... ore scarcity node quality
Zampfeo wrote:And yet, it has a daily peak of 30k players. Botting in high sec doesn't get you anywhere and botting in null sec is stupid. There's nothing inherently wrong with large groups dominating - that's the game - and isn't even a fundamental flaw in Haven. Sieges work quite well considering alternatives lesser sandbox games have come up with.
I won't pretend I'm some Eve vet, but the fact that I, as a casual player, can hop right in once a year and participate in world-altering null-sec PVP for a few weeks is evidence that the game works. I don't feel inferior to people who've got years of play time because I'm just as good at flying a cruiser as they are and, even if they're piloting a battleship, I still stand a chance against them especially with a couple friends. The only thing they have that I don't is more ISK to replace what they lose. You just can't do that in Haven. The incentives for a new or casual player are completely different in both games.
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