drakesaint wrote:jorb wrote:ArvinJA wrote:NOOOOO, it was a good change, just needed some tweaking, especially in terms of EXP.
Maybe, but we'd like to consider it a bit more at the very least.
Wear on curiosities is weird, but the concept of using Ess/Sub/Vit isn't.
Make one stat reduce XP cost, the next increase LP, and the other reduce mental weight.
Here's a good system: Essence reduces mental weight. At Q40, Essence reduces mental weight by half. At Q90, it reduces by 1/3. At Q160, reduces by 1/4. There's a catch to this later on, stay with me.
Substance decreases study time. At Q40, Substance increases study time by 50%, Q90 at 100%, and so on. It's half, but stay with me.
Vitality reduces XP the same way Essence reduces mental weight. So at Q40, a curio has half XP cost, at Q90 it has 1/3 XP cost, and so on..
Now here's the catch: the AVERAGE quality increases Mental Weight and LP yield. So "unbalanced" curiosities are going to be less useful than "balanced" ones.
But who fucking cares about mental weight. A freshly spawned alt can have 100 int with druid cloak occults and ashen robe. A new player doesnt have them available, but neither does he have high q curios anyway.