loftar wrote:rye130 wrote:I think the main thing should be that numbers alone don't win the game. They should help, but not completely remove the effort required to do anything. I don't want to be destined to fail just because I don't want to play with 40 other players.
I do think this is an interesting and possibly large question in and of itself. I mean, even if you don't play in a village with 40 other players, is it not to some extent reasonable to expect players to accumulate allies (that I could call in the event on an ongoing siege or whatever), or settle in the area of a more-or-less benevolent hegemon, or the like? Aren't those the kind of social interactions that should, at least in some theory, be desirable in an MMO? Should I, as a completely isolated and lone player, be able to match up against strong factions?
infectedking wrote:Amanda44 wrote: that time I left my keys in a chest overnight with an xrd leading into my village. (-
)
Sorry about that.
jorb wrote:It just strikes me that the faction willing to put up more effort is usually also significantly stronger, and that those two dimensions are usually very much linked. You are stronger because you are willing to invest more effort, &c. Thus the end result becomes noob stomped into ground, base salted completely, &c&c.
Granger wrote:Fuck off, please go grow yourself some decency.
infectedking wrote:Amanda44 wrote: that time I left my keys in a chest overnight with an xrd leading into my village. (-
)
Sorry about that.jorb wrote:You bitching about a pearl necklace and me trying to work on the foundational core of the game? I couldn't agree more. Nuff said indeed.
More like bitching to you about things that are actually worth putting in, the holding off on siege for that long that so many of the fighting players of the game quit because you would rather put in pointless patchs for stuff when the pvp aspect basically had died off, I know for certain that a lot of the friends i've had from previous world and even this world have quit because of that, which you should care about because that means less money for you. putting indestructible objects was a really bad thing, infact you should make Dolman tables bashable because they can be used for blocking people's gates aswell.
loftar wrote:rye130 wrote:I think the main thing should be that numbers alone don't win the game. They should help, but not completely remove the effort required to do anything. I don't want to be destined to fail just because I don't want to play with 40 other players.
I do think this is an interesting and possibly large question in and of itself. I mean, even if you don't play in a village with 40 other players, is it not to some extent reasonable to expect players to accumulate allies (that I could call in the event on an ongoing siege or whatever), or settle in the area of a more-or-less benevolent hegemon, or the like? Aren't those the kind of social interactions that should, at least in some theory, be desirable in an MMO? Should I, as a completely isolated and lone player, be able to match up against strong factions?
loftar wrote:rye130 wrote:I think the main thing should be that numbers alone don't win the game. They should help, but not completely remove the effort required to do anything. I don't want to be destined to fail just because I don't want to play with 40 other players.
I do think this is an interesting and possibly large question in and of itself. I mean, even if you don't play in a village with 40 other players, is it not to some extent reasonable to expect players to accumulate allies (that I could call in the event on an ongoing siege or whatever), or settle in the area of a more-or-less benevolent hegemon, or the like? Aren't those the kind of social interactions that should, at least in some theory, be desirable in an MMO? Should I, as a completely isolated and lone player, be able to match up against strong factions?
Ethan wrote:From what I have read, all of your ideas so far have centered around time windows. Certain actions must be done during certain time windows. These actions then advance or halt the siege.
pedorlee wrote:Come on, AINRAN quitting its a constant. They talk a lot, they kill a lot of sprucecaps then they brag about it feeling like gods of pvp at pallibashing stage then they quit because reasons.Its devs fault because reasons again. We all know this things. Who are you teaching lessons about it.
PD: Englsih keyboard again, cant use simbols properly. Damn u devs xD
dafels wrote:I like to be under Frosty's command.
Granger wrote:Fuck off, please go grow yourself some decency.
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