Kaios wrote:jorb wrote:Not a bad idea, and I hope we can try that out.
It's only been suggested about a billion times
Fully aware, of course.
Kaios wrote:jorb wrote:Not a bad idea, and I hope we can try that out.
It's only been suggested about a billion times
venatorvenator wrote:simimi wrote:You can always enlarge the map if it apears it is to small, but you cant the other way, so why not try it?
Precisely because of what I've said: exploration is interesting in this world, the terrain formations are unique, and the graphics are much more enjoyable than legacy's. You can't do that in small maps.
What bothers me the most, though, is that instead of implementing social, political, or trading features to increase player interaction and reduce faraway hermitages, the devs opted for making people interact through pvp.
DaniAngione wrote:sabinati wrote:ok, here's a point to consider: the current cosmetic items don't sell well because they are poor substitutes for the items you can make ingame; they do not have armor values, stat bonuses, etc.
maybe make something that allows us to customize the look of USEFUL items?
useless cosmetic stuff for town decoration would be rad too. fountains, more statues, etc
YES!
This, so much this.
That way you could also sell cosmetic clothing (not only hats), since people would be able to "turn" their merchant's robe/armor/whatever into that item. Player customization at its best, and everyone wouldn't look the same.
I don't really like the ideas of having basic things that anyone should be able to craft (like Fountains) as paid items. I want these, but as normal items.
I do think that some cosmetic decorations could be sold for money:
- Village banners that have the heraldry system on but doesn't increase territory/cost authority. Flags, banners that can be hanged on walls or corner posts (around gates, for example).
- Carvable statues. So the builder can inscript something on the statue.
- Player Statues, built like a "chunk of rock". When the player that owns (bought it) interacts it with "carve", the statue will use the player model wearing the same items as the sculptor. So we can have statues of the Lawspeaker, warriors, even a statue remembering our spruce cap forefathers. Extra kudos if we can choose the 'pose' of the statue as well
- Armor stands, weapon racks, etc...
All of these could be sold as 'blueprints', still requiring the materials and to be built normally.
CSPAN wrote:would pay for stuff like this.sabinati wrote:useless cosmetic stuff for town decoration would be rad too. fountains, more statues, etc
Hats are totally unappealing to me.
CSPAN wrote:CSPAN wrote:would pay for stuff like this.sabinati wrote:useless cosmetic stuff for town decoration would be rad too. fountains, more statues, etc
Hats are totally unappealing to me.
reiterating this.
jorb wrote:CSPAN wrote:CSPAN wrote: would pay for stuff like this.
Hats are totally unappealing to me.
reiterating this.
We'll try that as well!
Ethan wrote:Can we get rid of energy for this new world as well? As a test?
passwort wrote:Ethan wrote:Can we get rid of energy for this new world as well? As a test?
so that we can fuel our chars with water only? I think its realistic, if you do hard labor, you also need to eat a lot
Potjeh wrote:They're using swords as throwing weapons now? Damn cheaters!
MagicManICT wrote:Most raiders aren't into choking another man's chicken. They can do some pretty gay shit, but that's usually the line.
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