Sollar wrote:OK ... My current status is a hermit hunter. The best thing that happened to me was the bonfire. I got 2 serious sessions of fisting (feasting lol) and upped my stats with a whooping 20points in my desired stats. I am now higher in stats as I've ever been in this game. I liked the feeling of accomplishment. I usually hunt for 3 days then fry all the meat and cook them sausages and feast. I am afraid that with the new changes the hermit life is ten times harder. Wasn't the system made so that everyone could choose an occupation and live by eat (hunter, farmer, livestock hearder, etc.?). Wasn't there supposed to be some kind of a class diversity system so everyone could choose the aspect of the game he likes most and live by it? Should all the hermits now be jack of all trades just to advance? I really lack the time to play enough to harvest crops, feed animals, hunt, cook, craft, etc. I know you hope that your move should diversify trade, but I think it will backfire badly. What can I, as a hunter hermit use as trading tools? Everyone is full of bones, meat, hides and leather. With a possibility to advance faster in stats without too much grind I'd be up to raise a new character if my current one dies. With the latest changes I'm afraid that my character death = GAME OVER.
Do like him or stop being hermit