Kaios wrote:Lunarius_Haberdash wrote:I actually quite enjoyed combat prior to this update, I don't know if I will after it.
I enjoyed the simplicity of it and I think being in combat with the current system was much more enjoyable too because you aren't totally focused on scrutinizing your def/attack bars and their def/attack bars and what your IP is at and what their IP is at and their defenses and yours versus their attack and then add in multiple fighters to be worried about. The less to look at the better is my perspective.
I liked it too. I think it always boils down to the question of whom the game is being developed for. For veterans, who already understand the concepts of legacy combat and are attached to it, or for new players who might be turned off by the current test system and would have preferred the previous, more intuitive one? Can't help but have the impression that these updates are targeted to just a few vocal players.
And what do the devs expect from this game? Do they want more people participating in combat, or less? In w8 and w9 a few hardcore hermits told me "I couldn't fight in legacy because it was too complicated, but this world it's actually doable and fun", and I'm sure others think the same. If they want everyone to enjoy this part of the game, they should make it more accessible.