Game Development: Bagpipe Brawl

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bagpipe Brawl

Postby smileyguy4you » Tue Jun 21, 2016 7:22 pm

Ysh wrote:I do not know exact what is ''it'' refers to in sentence. But I will say that combat test server is useful, but it is still not perfect substituting to how things will work in live server. Test server has limitation.



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Re: Game Development: Bagpipe Brawl

Postby Ysh » Tue Jun 21, 2016 7:24 pm

smileyguy4you wrote:
Ysh wrote:I do not know exact what is ''it'' refers to in sentence. But I will say that combat test server is useful, but it is still not perfect substituting to how things will work in live server. Test server has limitation.



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What?
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Re: Game Development: Bagpipe Brawl

Postby ven » Tue Jun 21, 2016 7:39 pm

Kaios wrote:
Lunarius_Haberdash wrote:I actually quite enjoyed combat prior to this update, I don't know if I will after it.


I enjoyed the simplicity of it and I think being in combat with the current system was much more enjoyable too because you aren't totally focused on scrutinizing your def/attack bars and their def/attack bars and what your IP is at and what their IP is at and their defenses and yours versus their attack and then add in multiple fighters to be worried about. The less to look at the better is my perspective.

I liked it too. I think it always boils down to the question of whom the game is being developed for. For veterans, who already understand the concepts of legacy combat and are attached to it, or for new players who might be turned off by the current test system and would have preferred the previous, more intuitive one? Can't help but have the impression that these updates are targeted to just a few vocal players.

And what do the devs expect from this game? Do they want more people participating in combat, or less? In w8 and w9 a few hardcore hermits told me "I couldn't fight in legacy because it was too complicated, but this world it's actually doable and fun", and I'm sure others think the same. If they want everyone to enjoy this part of the game, they should make it more accessible.
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Re: Game Development: Bagpipe Brawl

Postby mietzi94 » Tue Jun 21, 2016 8:00 pm

ven wrote:I liked it too. I think it always boils down to the question of whom the game is being developed for. For veterans, who already understand the concepts of legacy combat and are attached to it, or for new players who might be turned off by the current test system and would have preferred the previous, more intuitive one? Can't help but have the impression that these updates are targeted to just a few vocal players.

And what do the devs expect from this game? Do they want more people participating in combat, or less? In w8 and w9 a few hardcore hermits told me "I couldn't fight in legacy because it was too complicated, but this world it's actually doable and fun", and I'm sure others think the same. If they want everyone to enjoy this part of the game, they should make it more accessible.


Totally agree on that one.
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Re: Game Development: Bagpipe Brawl

Postby LeonxnoeL » Tue Jun 21, 2016 8:09 pm

Legit preview of bagpipes in hafen:

https://www.youtube.com/watch?v=ciPu4DnKBuM
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Re: Game Development: Bagpipe Brawl

Postby Kaios » Tue Jun 21, 2016 8:37 pm

Enjoyment wrote:
Kaios wrote: The less to look at the better is my perspective.

This is where the main problem lies.
The games called "Idlers" getting more popular nowadays. People like to "play" games that plays itself on it own.


I get your point but not really sure where you're going with regards to combat. What I mean by less to look at is better is that considering this is a permadeath game, I would think most players want to be able to view the most amount of information in the least amount of time. You literally have to make split second decisions in the heat of battle and those 1 or 2 seconds end up being the most precious of time, determining whether or not your character lives or dies. The more information you have to view the less time you have available for making quick decisions.

Thus is my reasoning for simple is better.
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Re: Game Development: Bagpipe Brawl

Postby Hasta » Tue Jun 21, 2016 9:04 pm

Permadeath games are unforgiving, and complicated PvP + eternal alpha stage make a lot of room for fatal mistakes, leading to most people turtling up without ever trying PvP except with disposable two-bit characters.

If only we had a place to master that PvP without risking loss of a lot of effort, where you would be given a character that is able to raise his stats to the maximum and then you'd train your PvP skills all you want with other people. Would be also great if in order to reach that place we'd have to travel by some kind of a rainbow bridge! Oh, wait...
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Re: Game Development: Bagpipe Brawl

Postby Kaios » Tue Jun 21, 2016 9:13 pm

Hasta wrote:If only we had a place to master that PvP without risking loss of a lot of effort, where you would be given a character that is able to raise his stats to the maximum and then you'd train your PvP skills all you want with other people. Would be also great if in order to reach that place we'd have to travel by some kind of a rainbow bridge! Oh, wait...


I'd agree with you if the weapons and armor actually reflected the live server.

Also keep in mind you're still not really getting the same experience, fights on the test server have no stakes involved. You can do whatever and you don't have to give a fuck. It isn't the same.
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Re: Game Development: Bagpipe Brawl

Postby Hasta » Tue Jun 21, 2016 9:15 pm

Kaios wrote:I'd agree with you if the weapons and armor actually reflected the live server


We've already seen that changing item qualities in Valhalla is a matter of moments for the devs. Now we just have to cry loudly enough for them to hear our plea =)
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Re: Game Development: Bagpipe Brawl

Postby jordancoles » Tue Jun 21, 2016 10:25 pm

CBF to read the last 6 pages of (likely) tears but has anyone tried using a sling for hunting instead of a bow? Or a boar spear?

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