Game Development: Bumfights

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bumfights

Postby Kaios » Thu Sep 22, 2016 3:09 pm

Ocerion wrote:Aside from the fact that armor somehow went from being armor to being a pretty glass decoration, it all seems pretty good.


I read over how they changed it again but I'm still confused about how damage is actually being applied, to me it seems off though.
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Re: Game Development: Bumfights

Postby theVigilant » Thu Sep 22, 2016 3:29 pm

Maybe I fail to see the big picture behind this update, but it really feels rushed, as in it's very.. unpolished, so to say. Being a complete newbie in this game, this update made the combat really tedious for me, not that I am any kind of combat expert (been only able to kill ants) now every battle with ants seems like an idiot fight and it does take ages feels like enemy always has greater advantage over you, no matter what.

My biggest gripe is wounds, being able to get wounded from nearly anything that gets through your "opening" and then waiting ages for it to go off really makes me want to put this game away for a while. Now more than before I feel the contrast between how every other aspect of the game is more fleshed out compared to the new combat, I mean, it really is raw.
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Re: Game Development: Bumfights

Postby Gensokyo » Thu Sep 22, 2016 4:00 pm

Nevermind, my combat stats are probably just too low.
Last edited by Gensokyo on Thu Sep 22, 2016 4:11 pm, edited 1 time in total.
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Re: Game Development: Bumfights

Postby FriarJohnno » Thu Sep 22, 2016 4:09 pm

I'm liking the new combat, though it seems much more punishing (not necessarily a bad thing)

My toon is pretty new (starting playing again a couple of weeks ago) and one thing i've noticed is you can't play solely MC, i realise this has always been the case but i had hoped this might change with the new implementation.

Perhaps we could let new characters start with basic combat effects for both UA and MC, being a hermit it seems a waste of LP to have to build UA just to learn the effects required for MC.
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Re: Game Development: Bumfights

Postby kordny02 » Thu Sep 22, 2016 4:43 pm

I should deal damage to something with my first hit if I hit it for 160% opening, same as I should be able to reduce or even remove an opening if it's small anyway. Most animals start dealing damage to me when the openings reach 20%, but I can't reduce them effectively while still attacking. At least that's what I'm seeing with 72 unarmed. And where can I get more "Chin Up" from?
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Re: Game Development: Bumfights

Postby stickman » Thu Sep 22, 2016 5:10 pm

ive been just playing around with the new system. seems okay so far... I have not spared anyone yet though or even really used any of the defences.

I killed a bear/moose and only took 1 kick and knack damage. (which I am okay with)
bats, foxes are just 1 hit to create an opening... another to kill
boars are 3 attacks total (2 for opening 1 for kill)

I think people struggling with animals are probably weaker then I am but I think that if your < 200 unarmed/melee you SHOULD have problems taking on a bear. the previous combat system was very easy to kill any animal.
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Re: Game Development: Bumfights

Postby ChildhoodObesity » Thu Sep 22, 2016 5:49 pm

this combat is feels more stat based than any other combat ive seen seems rlly boring and makes my 800mc useless im very upset XD its not a terrible system but its incredibly boring
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Re: Game Development: Bumfights

Postby Ocerion » Thu Sep 22, 2016 6:08 pm

Seems like its mostly fine, just terrible damage on the armor these days. Mostly for me (And probably other hermits too) it just means a return to how I played in legacy regarding other people: Run, always log off when you see a white dot, and avoid any and all interactions with people at all costs.
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Re: Game Development: Bumfights

Postby stickman » Thu Sep 22, 2016 6:17 pm

I found opportunity knocks off a bear:

Image
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Re: Game Development: Bumfights

Postby stickman » Thu Sep 22, 2016 6:24 pm

Image moose
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