Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Traveling Circus

Postby Redlaw » Tue Oct 18, 2016 6:54 pm

Hoping its today, but as it has been Wednesday updates seem to rock as well lol.
User avatar
Redlaw
 
Posts: 1630
Joined: Sun Oct 02, 2011 10:58 pm

Re: Game Development: Traveling Circus

Postby t1jesusman » Tue Oct 18, 2016 7:27 pm

vatas wrote:Maybe there should be cap on the amount of lp you can earn from killing animal per day.


It's been a whle since I've played legacy. But couldn't they reimplement the travel wariness bar and make tied combat effectiveness and lp gains from animal kills? Change the name, idk to what. But make it so every kill adds to the fatigue. After 60% or so you start getting diminishing returns on lp gains and damage and/or accuracy.

This, at the very least would force botters to utilize the "relaxing" features (sitting, smoking, tea, ect.). Furthermoore also would put more thought into how long you need to go before your unable to hearth.
User avatar
t1jesusman
 
Posts: 45
Joined: Fri Jul 22, 2011 11:40 am

Re: Game Development: Traveling Circus

Postby shubla » Tue Oct 18, 2016 8:08 pm

jorb wrote:
shubla wrote:update this week


If nothing crazy happens, yes.

Today?
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13043
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Traveling Circus

Postby hery76 » Tue Oct 18, 2016 8:10 pm

shubla wrote:
jorb wrote:
shubla wrote:update this week


If nothing crazy happens, yes.

Today?


it's normally at monday's, so prolly tomorrow night (18 Oct - GMT)
hery76
 
Posts: 176
Joined: Mon Feb 06, 2012 1:15 pm

Re: Game Development: Traveling Circus

Postby Damon_Cooper » Wed Oct 19, 2016 7:46 am

So something crazy happened?
Enjoyment's alternative account
Damon_Cooper
 
Posts: 200
Joined: Sun Sep 25, 2016 10:37 am

Re: Game Development: Traveling Circus

Postby Ukhata » Wed Oct 19, 2016 7:52 am

Damon_Cooper wrote:So something crazy happened?


or someone crazy happened :P
Ukhata
 
Posts: 701
Joined: Wed Jan 29, 2014 9:20 am

Re: Game Development: Traveling Circus

Postby zebratul » Wed Oct 19, 2016 7:53 am

Updates were lately moved from 12 am wednesday to 12 am thursday, weren't they?
So we could get hyped for tomorrow's update.
User avatar
zebratul
 
Posts: 438
Joined: Sun May 08, 2016 9:15 am
Location: Moscow

Re: Game Development: Traveling Circus

Postby dunno6988 » Wed Oct 19, 2016 12:30 pm

What does it mean when loading up default client the green bar feels up?
Since from what I know it shows up when there's an update, unless I am wrong.
dunno6988
 
Posts: 154
Joined: Wed Sep 28, 2016 11:51 am

Re: Game Development: Traveling Circus

Postby shubla » Wed Oct 19, 2016 12:52 pm

Devs should announce exact dates for updates so people wouldnt have to stress about em.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13043
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland

Re: Game Development: Traveling Circus

Postby jordancoles » Wed Oct 19, 2016 12:57 pm

They usually come on wednesdays around dinner time in EST
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

Check out my pro-tips thread
Image Image Image
User avatar
jordancoles
 
Posts: 14076
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

PreviousNext

Return to Announcements

Who is online

Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 90 guests