Game Development: Bench Crab

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bench Crab

Postby Adder1234 » Thu Jan 26, 2017 4:56 am

Jorbtar can you please give us a way of healing crab caress? The -3 dexterity and the slow healing is terrible.
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Re: Game Development: Bench Crab

Postby MrPunchers » Thu Jan 26, 2017 4:57 am

Ancient Roots.
Suck me good and hard thru my jorts
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Re: Game Development: Bench Crab

Postby MagicManICT » Thu Jan 26, 2017 4:58 am

MrPunchers wrote:Ancient Roots.

That's a lot of demand on a limited availability item.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Re: Game Development: Bench Crab

Postby MrPunchers » Thu Jan 26, 2017 5:00 am

MagicManICT wrote:
MrPunchers wrote:Ancient Roots.

That's a lot of demand on a limited availability item.


Adder1234 wrote:a way of healing crab caress

Didn't ask how.
Suck me good and hard thru my jorts
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Re: Game Development: Bench Crab

Postby mamotromico » Thu Jan 26, 2017 5:06 am

RedKGB wrote:No one is denying that pvp is full in force here.

However you can choose not to pvp, and still accept the risk of the game has pvp ability. The fact I can die is the thrill, the fact I should have to spend 30klp to get justice for a full peaceful player is whats wrong.

I am have not said I should not be able to die. I have been saying that nidbanes should only apply to murder, and to the murder of toons greater then 100klp.

I am not forcing you to be a carebear, stop forcing me to be a pvper.


That's is not the only way to get justice, no one is forcing you to get the rage skill if you don't want.
And this "Justice" involve killing (or attempting to) back. You need to spend lp for that, why wouldn't it be the case?
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Re: Game Development: Bench Crab

Postby Giggidy » Thu Jan 26, 2017 5:11 am

So since you changed WWWs, does that mean new ones are spawning in tiles we've already explored? Should I bother re-picking the ones near my base?
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Re: Game Development: Bench Crab

Postby Kirche » Thu Jan 26, 2017 5:13 am

Giggidy wrote:So since you changed WWWs, does that mean new ones are spawning in tiles we've already explored? Should I bother re-picking the ones near my base?


when the server restarts, which it had to do for the update, it causes all foragables & wild animals to despawn
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Re: Game Development: Bench Crab

Postby RedKGB » Thu Jan 26, 2017 5:14 am

mamotromico wrote:That's is not the only way to get justice, no one is forcing you to get the rage skill if you don't want.
And this "Justice" involve killing (or attempting to) back. You need to spend lp for that, why wouldn't it be the case?


As a hermit, other then having someone, out of the goodness of their heart, come and kill the person, or having a combat alt for that one reason, when you have no desire to have any other combat skills, then yes, nidbanes is it.

Spending lp to get the nidbane to go in effect is not the same as having to spend lp on a skill that has no other bearing on my toon other then in case it dies to a player.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Re: Game Development: Bench Crab

Postby Kirche » Thu Jan 26, 2017 5:17 am

RedKGB wrote:a skill that has no other bearing on my toon other then in case it dies to a player.


it also gives you a cool new emote called "rage" that lets you shake your fist angrily, quite similar to your reaction to this update i might add.
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Re: Game Development: Bench Crab

Postby Giggidy » Thu Jan 26, 2017 5:17 am

Kirche wrote:
Giggidy wrote:So since you changed WWWs, does that mean new ones are spawning in tiles we've already explored? Should I bother re-picking the ones near my base?


when the server restarts, which it had to do for the update, it causes all foragables & wild animals to despawn


Yeah, but WWW results were tied to the map tile it spawned in. If you picked a WWW from tile from 120/120, and the first time it turned into a carrot, any other WWWs from tile 120/120 would turn into carrots. So they said they fixed WWWs being the same crop over large tiles, just want to check if it randomized the new tiles, or if I shouldn't bother looking close to home for the few I'm missing.
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