snapko wrote:Zampfeo wrote: .
Let's make it clear. In Eve online:
Multiaccounting.
It is encouraged, and is used to gain advantage in a lot of game aspects. BUT. Is is stated in end-user license agreement (EULA) that to log in more than 1 account you must have a paid subscription on both or more accounts you log in, and doing otherwise is considered a violation of said agreement. Some means of avoiding this, in fact, exsist, but CCP has a paid state of workers to track such issures and ban rules offenders.
My point here is - Jorbtar doesn't apply such a policy, and the result is quite obvious. Whatever you need to do - just make an alt for it. It's always easier than making 1 character multi-purpose and efficient in several tasks, not even speaking about hard labor and avoiding thraumas.
Botting.
It exists, and is prohibited by EULA. Eve stuff sucks at fighting botting, and it's one of the cause of game rotting from inside. The fact is, much larger corporation can't win against means of automating something. I don't see how 2 devs are capable of doing so.
I must point that botting itself is not so dangerous as when combined with free multiaccounting.
Zampfeo wrote:I don't feel inferior to people who've got years of play time because I'm just as good at flying a cruiser as they are and, even if they're piloting a battleship
That's because EVE has the polar opposite concept of H&H. It explains to you, that you are immortal and you won't lose your skills progress, learned for years, when you die in the very game intro.
Eve has a lot of "safe" things, like isk wallet, that cannot be lost like your H&H inventory. It has NPC stations, where you can put your stuff and it'll be totally safe for unlimited period of time.
In Eve, player owned structures are "quality of life" objects, rather then mandatory for game progression objects, aside for capital ship building.
In H&H you literally cannot play and progress without having a claimed piece of land to put your stuff on.
The siege in Eve is something that is not considered a loss and doesn't serve a reason for a losing side to stop playing, unlike in H&H.
When player dies in Eve he loses usually, well, about 30 min of grinding of in-game currency. "Already replaced" is not just a meme.
When player dies in H&H he loses about at least half of his progress in time, stat-resources, equipment that may be hard to get again (unlike buying literally anything in 1 click in EVE).
Taking inspiration and using experience of bigger companies sure is fine, but fact are facts.
Jorbtar is but an indie party of 2 people.
And you're not so familiar with all the game aspects of Eve online. Highsec is botted and is still profitable; nullsec is botted and brings their owners so much real life income through RMT, that you can't even comprehand; there's everything wrong with large groups dominating, because currently any enjoyable gameplay can be only found in public NPSI fleets, that are not allied to anyone, and every other content in this game is a lie and a bait for you to waste your life protecting someones TCU.
On topic, it still saddens me, that playing game without ugly custom client and making a shitton of alts and at the same time without a fear to be raped in PVP by a swimming by Knarr filled with fighter-bots is not possible.