by Chebermech » Wed Apr 27, 2016 6:52 pm
Add loot from the village idol that you can get once you capture enemy city, deal certain damage the the idol or wait some time (make sure its only possible for raiders to loot the idol), loot items that accumulate XP or/and LP every time villagers learn curios (just like authority), that will prevent making fake villages to raid because you'll need real active people playing and studying, the bigger and the village and the longer it is not being raided the better the reward, of course it'll still be possible in villages like dis to abuse this system, unless you change the minimum distance between village claims, but its still a good idea to try and make it work, maybe even add some sort of "turret" mechanics to the village idol so its difficult to break it, maybe even scale it's damage or health with the amount of loot items inside.
Also make the hearthfires lootable, alt vaulting problem will be solved (and give an alternative, similar to whats written further down). Make it impossible to use teleport when village shield is down, bring all the personal shields down that touch village claim with it. Restore shields faster than they restore right now after the shield is brought down to zero after some time, because right now if it does go to 0, it will be assaulted daily on the most inconvenient times for the defenders. Return strongboxes and perhaps add a stronghold building (only 1 per village, maybe even make it so that strongboxes can only be built inside of the strongholds) that will be difficult to destroy and impossible to get into without the keys, or even impossible to destroy but when it reaches 0hp make the doors crack open, and have multiple doors in, sieging stronghold will give additional time for defenders to do something about the raid. When attackers enter the building they will have to fight people inside to death, and those inside will be prepared and have an advantage. Make eyeball mechanics before u enter that building just like with xrs. If the attackers succeed in capturing the stronghold they will also take time to break into strongboxes with their strongest characters, which will give the defenders more time to regroup, call for reinforcement and take the city back.
I do see some cracks in this stronghold idea, similar to the lootable village idol, in a village that is surrounded by multiple village claims (*ahem*hive*) this will not work, but then again i personally think that its an abuse of village shield system, and something should be done about it. Announce that you will change minimal distance between village claim to 100-200 or whatever the reasonable distance is, and give us 1 week to rebuild the flags. I'm sure there aren't many villages who uses it, but those who do, if they don't remove their multiple village layers, nuke the village claims/flags manually for exploiting the shield system.