Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.

Re: Game Development: Breath of Air

Postby Zeler » Thu Aug 11, 2016 2:00 pm

ekzarh wrote:
Pan_w_okularach wrote:pray for einher was a bad system it must never come back in any way or shape of form
ya'll need to learn to accept your death
become the samurai you wimps
but maybe there should be a system that would allow peaceful people to inherit more at the cost of combat capacity alternative to the burial system like beliefs from legacy i wouldn't mind if that was back



Ozzy123 wrote:best update : kaios without mod, love u jorb, gas the greens
Thats a really good idea actually


viewtopic.php?f=48&t=50441


Mulder's idea isn't about making the game easier though.
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Re: Game Development: Breath of Air

Postby Kaios » Thu Aug 11, 2016 2:08 pm

Ozzy123 wrote:best update : kaios without mod, love u jorb, gas the greens


it's not just me but I am the only one out of the removed group that was actually active, oh well now I can get back to shit posting (more)
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Re: Game Development: Breath of Air

Postby Potjeh » Thu Aug 11, 2016 2:16 pm

Hey, I totally banned a spambot in May!
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Re: Game Development: Breath of Air

Postby LadyGoo » Thu Aug 11, 2016 2:33 pm

Grog wrote:Don't think so. That's Potjeh like I know him back in old days and behaviour like that got him into the place of the mod in first place 8-)

Yet he rarely posts or provides feedback for C&I, but when it was announced that he has lost his seat.

Grog wrote:
PvP is not occurring because losing your character is more painful that it was in legacy. Period.

Care to explain? You'd think losing a char you needed 3 months to build would be less hurting than losing one you needed a year for.

First of all, you would loose only 25% of your stats and skills + gain a very strong ancestor. Each time you would die at 25%, your ancestors would get stronger and stronger.
Secondly, the learning ability was not 130% like nowadays, but 360% + you would get 40% from a pearl necklace + robs + tea buff. So, if you get only 100k lp a day, back then it would be 400-500k lp a day.
Thirdly, you get only 30% of your character stats and skills nowadays. The other 30% depend on whether you would get your body back or not. In most cases, you do not.
Example:
Hafen: a 100 stated character dies. He inherits only 30 points of his battle stats (30 melee, 30 ua, 30 str, 30agi and etc.). The other 30 is received if he is lucky to get both the body and the scull. However, if you have been caught outside of your gates, ambushed, or the enemy uses supporting 0 stated alts to steal the bodies, you will not receive anything. Therefore, you have only 30 stated character.
Legacy: a 100 stated character dies. He inherits 75 points of his stats if he was changed to tradition (75 melee, 75 ua, 75 str, 75agi and etc.) + he receives an ancestor that gives 50% of his previous stats (50 melee, 50 ua, 50 str). At the end, you do not need to worry about getting back the body. You will get 125 stated character, if you work on your numens. If not, you still have the 75 stated character.

Hafen 30
Legacy 75+50 (numened)


You were talking about inexperienced hermit and noobs on the one side and powerful factions on the other; thus missing everything inbetween. You could be right in the way that there isn't much inbetween now, but that's pretty much what i cirtizise.
You need the stats if you hope to defend yourself solely. A regular village normally has only 2-3 fighters max, in comparison with 25+ of a faction union. If the regular village starts uniting with other villages and succeeds in defence, it is not an "inbetweener", but another faction. Factions unite into an uber faction and etc. So, even if you are not able to compete with the major factions, it is expremely unlikely that you will not get allied to some other faction with endless supply of food.

Example.
We have a No-botville village that got attacked by faction A-botter. No-botville have to ask B-botter to help them. Therefore, No-botville+B-botter are vs A-botter. A-botters ally Ni-botland village to balance their forces.

Botting faction + not botting village = Botting faction + not botting village
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Re: Game Development: Breath of Air

Postby Kaios » Thu Aug 11, 2016 2:35 pm

But again, casuals played at full change where as it was mostly the PvPers playing at full tradition
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Re: Game Development: Breath of Air

Postby Potjeh » Thu Aug 11, 2016 2:36 pm

LadyGoo wrote:Yet he rarely posts or provides feedback for C&I, but when it was announced that he has lost his seat.

I wrote fucking books in C&I, guess how much good it did. I did pretty much what you're doing now, so take a long hard look at me - I'm you in 3-5 years. Especially since I was practically crusading for social features, much like you are crusading for kingdoms now, and I'm sure you're sure it'll come someday, just like I was. But guess what?
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Re: Game Development: Breath of Air

Postby LadyGoo » Thu Aug 11, 2016 3:00 pm

Potjeh wrote:
LadyGoo wrote:Yet he rarely posts or provides feedback for C&I, but when it was announced that he has lost his seat.

I wrote fucking books in C&I, guess how much good it did. I did pretty much what you're doing now, so take a long hard look at me - I'm you in 3-5 years.



Hemp rope
Equal LP/h/slot for all curios
Hibernation for livestock
Make pumpkins harvestable earlier
Multiple piglets per litter
Rebalancing armour and damage
Fertilizer
Catgold pavement
Melee cards

This is all I have found so far. Only 2 threads regarding the PvP. The rest could be qualified as QoL.
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Re: Game Development: Breath of Air

Postby Grog » Thu Aug 11, 2016 3:01 pm

LadyGoo wrote:
Grog wrote:Don't think so. That's Potjeh like I know him back in old days and behaviour like that got him into the place of the mod in first place 8-)

Yet he rarely posts or provides feedback for C&I, but when it was announced that he has lost his seat.

Nah he hasn't. And where did you think did he get his 10k?
Also he suggested the pirozkhi and the creamy cock. :mrgreen:

Example.
We have a No-botville village that got attacked by faction A-botter. No-botville have to ask B-botter to help them. Therefore, No-botville+B-botter are vs A-botter. A-botters ally Ni-botland village to balance their forces.

Botting faction + not botting village = Botting faction + not botting village

Exactly. This makes only botting villages actual Factions, other Villages nothing more than sattelites.
It's also a pact with the devil, since help rarely comes for free.
You are not really free to chose allies either.
A colourful political landscape has become nothing more than like 3 clusterfucks of up to no real political agenda.
Botting Villages outweight everything else.

There were times where botting villages/factions asked non botting ones for support, not the other way round.

If people want to play idle games in H&H and the devs don't forbid it, then I'm somewhat fine with it.
But it's lame if people who want to compete have no other chance than botting.
And just look at the moot. Guess we have to program actual moot-post now too.
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Re: Game Development: Breath of Air

Postby Kaios » Thu Aug 11, 2016 3:01 pm

LadyGoo I hope you realize after the forum explosion that searching old forum posts is by no means an accurate representation of anything
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Re: Game Development: Breath of Air

Postby APXEOLOG » Thu Aug 11, 2016 3:08 pm

Potjeh wrote:I wrote fucking books in C&I, guess how much good it did. I did pretty much what you're doing now, so take a long hard look at me - I'm you in 3-5 years. Especially since I was practically crusading for social features, much like you are crusading for kingdoms now, and I'm sure you're sure it'll come someday, just like I was. But guess what?

I don't think the mod title should be rewarded for long posts in C&I tbh. The moderator is a job, not a status
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