jorb wrote:VDZ wrote:Are the costs for visitor gates and normal gates the same?
Yes
Well that's just retarded. Literally nothing will change with this implementation. Visitor Gates could have worked but they should have been limited by something other than resources (aka the exact thing I messaged you about) and you could have made up for that by throwing a less effective version of Visitor Debuff on regular gates, one that simply doesn't allow Vandalism so some alt can't run into a base with an open gate and destroy all of a villages industry like their ovens and what not.
As they are now they can, once again, just be abused. I guarantee the 'no entering in combat' shit will be a non factor due to setups you can have involving airlocks and just simply building regular gates in conjuntion with visitor ones. Literally nothing changes in this scenario.
Hard limit the amount of visitor gates people can build or it isn't worth implementing at all and if it's a limit based on just resources required to build said gates then thats worthless as well because resource blocking shit has never ever worked for anything. Allow only 2 visitor gates to be build on a single village claim or something.
Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish
Ozzy123 wrote:Or add some indicator to characters that have rage
Oh and I like the rage idea with these changes too so +1 to this.
Last edited by Nek on Thu Jan 31, 2019 1:46 am, edited 2 times in total.