Prelude, pt. II: World 11 Changelog

Announcements about major changes in Haven & Hearth.

Re: Prelude, pt. II: World 11 Changelog

Postby NOOBY93 » Thu Jan 31, 2019 1:40 am

Kaios wrote:
NOOBY93 wrote:I mean, you can still run away. If you want to be able to pvp, you should be able to die, basically.


I agree with you and I would much rather it be players just get killed rage or no instead of catering to a care-bear mentality. I'd be more open to seeing implementations that make death a welcoming experience instead of a devastating loss.

they did say they intend to reimplement personal belief sliders, which could help this.
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Re: Prelude, pt. II: World 11 Changelog

Postby Granger » Thu Jan 31, 2019 1:42 am

NOOBY93 wrote:
Granger wrote:
NOOBY93 wrote:But that alt can get instadowned. If you use an alt to fuel someone people will just cap your alt in 2-3 hits. Mains without rage can now fuel people with no problem whatsoever.

I fail to see why kicking someone in the butt should make that one better at cutting down others.

And I mean that in the sense that this is a shitty mechanic (as it can (=will) be exploited for this), not how it currently works.

I don't know why you care so much about realism in pvp when the people who care much about realism aren't the types to care much about pvp, but the purpose of this is to let people who are getting hit by multiple people do some moves, if 2 people are hitting you your combat meditation is more powerful for example.
I get that, what I ment was that fueling shouldn't be a thing.
Is there a way thinkable to deterministically (and relieable) detect a character that has no interest in actually hurting his opponent?
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Re: Prelude, pt. II: World 11 Changelog

Postby Nek » Thu Jan 31, 2019 1:42 am

jorb wrote:
VDZ wrote:Are the costs for visitor gates and normal gates the same?

Yes

Well that's just retarded. Literally nothing will change with this implementation. Visitor Gates could have worked but they should have been limited by something other than resources (aka the exact thing I messaged you about) and you could have made up for that by throwing a less effective version of Visitor Debuff on regular gates, one that simply doesn't allow Vandalism so some alt can't run into a base with an open gate and destroy all of a villages industry like their ovens and what not.
As they are now they can, once again, just be abused. I guarantee the 'no entering in combat' shit will be a non factor due to setups you can have involving airlocks and just simply building regular gates in conjuntion with visitor ones. Literally nothing changes in this scenario.
Hard limit the amount of visitor gates people can build or it isn't worth implementing at all and if it's a limit based on just resources required to build said gates then thats worthless as well because resource blocking shit has never ever worked for anything. Allow only 2 visitor gates to be build on a single village claim or something.

Zeler wrote:The character without rage should always be set for the peace option in combat, so that anyone can end combat with him on wish

Ozzy123 wrote:Or add some indicator to characters that have rage


Oh and I like the rage idea with these changes too so +1 to this.
Last edited by Nek on Thu Jan 31, 2019 1:46 am, edited 2 times in total.
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Re: Prelude, pt. II: World 11 Changelog

Postby nytro24 » Thu Jan 31, 2019 1:43 am

Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.
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Re: Prelude, pt. II: World 11 Changelog

Postby Burinn » Thu Jan 31, 2019 1:43 am

nytro24 wrote:Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.


This isn't going to happen.
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Re: Prelude, pt. II: World 11 Changelog

Postby nytro24 » Thu Jan 31, 2019 1:44 am

Burinn wrote:
nytro24 wrote:Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.


This isn't going to happen.


Take it as a joke.
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Re: Prelude, pt. II: World 11 Changelog

Postby Burinn » Thu Jan 31, 2019 1:45 am

nytro24 wrote:
Burinn wrote:
nytro24 wrote:Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.


This isn't going to happen.


Take it as a joke.


It will be funny when this thing that won't happen happens.

I'm in stitches over here.
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Re: Prelude, pt. II: World 11 Changelog

Postby Granger » Thu Jan 31, 2019 1:45 am

Burinn wrote:
nytro24 wrote:Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.


This isn't going to happen.

Why, female warriors in the mix?
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Re: Prelude, pt. II: World 11 Changelog

Postby Burinn » Thu Jan 31, 2019 1:46 am

Granger wrote:
Burinn wrote:
nytro24 wrote:Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.


This isn't going to happen.

Why, female warriors in the mix?


Image
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Re: Prelude, pt. II: World 11 Changelog

Postby eliminoid » Thu Jan 31, 2019 1:47 am

nytro24 wrote:Gonna be really fun when there's a 5v5 but nobody bought rage, so everyone's just standing there with their dicks out waiting to get aggroed.

Image
Hi
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