jorb wrote:
This is a legitimate discussion. I'm not entirely sure which part you find stupid -- random quests, or the rewards, or perhaps both -- but I'll give you my five cents on it either way.
I think the quest system was a great addition. Especially early world, I love that it gives me something to do, and a reason to be out and about, exploring and meeting trees, while I'm waiting for timers on various other things.
While I do hold the above, I also obviously recognize that the quests aren't particularly inspired, and with an established base I don't run many of them myself. I agree that this playstyle is probably punished a bit too much in terms of gains. Quests are a bit too necessary.
However. There's a very delicate balance to be struck, between being forced to wait on time gates, and being able to invest effort to progress faster. If you can't do the latter to any extent, it's, for example, never possible to catch up to those ahead of you, even if they slack off. Time gates are good because they provide a pause in frantic game play where you can just relax and do whatever you like, without feeling like you're falling behind. Effort induced progress is also good, because only having to wait for timers for every little thing is a bit soul crushing as well.
It's not an entirely trivial balance to strike, quite simply.
I do appreaciate that you take your time to response. The quest system is just so boring and gives so stupid rewards. (Either too crazy like stomach relief, or just simply useless (local silkmoth q))
And i do also get that you want timegating etc. its pretty obvious in the credos aswell, but it feels like (multiple people sad that allready) satiations + hunger is too much. Especially with how satiations are atm, they are just so random (and yes they even out at really high numbers, that doesnt excuse the randomness, flat 5% satiation would also do the trick instead 20% to get 30%)
The variaty system just felt like the only escape of the systems you disliked and instead of fixing those system or atleast try working on them, you take variaty away..