Kaios wrote:Now you have to focus on getting players back
I don't agree with that. I think we should focus on making the game good, quite simply. Being outcome oriented is rarely a good thing.
Kaios wrote:Now you have to focus on getting players back
pheonix wrote:Siege tower, instant build (maybe a few hour dry time) incredibly bloody slow to push and acts as a ladder to jump over walls and only designed that you can only take that which you can put into inventory.
loftar wrote:Ethan wrote:When there is immediately another interval after the previous, it is then advantageous to perform that action as soon as possible.
If that were the only problem, though, then it would be easily fixed by "buffering" actions. So that, for instance, the number of actions you can perform increases once every X hours, and then you can burst them when you want to.
strpk0 wrote:Instead, I think if players knew from the get go that the next world will not be an easy one and will require some serious effort to be sucesful in, they would be able to see it coming. (Instead of just getting screwed over 4 months into a world all of the sudden and losing all of their progress).
jorb wrote:Kaios wrote:Now you have to focus on getting players back
I don't agree with that. I think we should focus on making the game good, quite simply. Being outcome oriented is rarely a good thing.
Kaios wrote: Now you have to focus on getting players back which obviously means giving them something to do that isn't a fucking grindy boring chore fest.
pedorlee wrote:Establishing a good balance and once the game is atractive enough doing the proper pubilicity its the right way IMO. Making evey corner of this game impossible to abuse its non reachable. Head on making this as more atractive as its possible to everybody. The market is your goal, living this dream is your objective as long as it gives you an acceptable incoming. This comunity loves your work and try to makes it better. Dont limit yourselves with the negative feedback of those who try to abuse any possible mechanic. Have a look at other succesfull games and open your eyes. This game used to rock, now money seems to be a cliff. Make it worth.
https://www.youtube.com/watch?v=KEV-OkzaSts
Granger wrote:Fuck off, please go grow yourself some decency.
Gordon wrote:The curios thing was an real good update and most of the people that I know really liked that one and they were dissapointed because of the revert of it. Most of the people that loved PvP/raiding aspect of the game have already quit the game, so I don't think siege update is on the top priority right now, but I don't want to demotivate you guys working on it. The top priority in my opinion right now is: Make foraging/hunting actually a thing, remove fate and replace it with something better(I don't get why this wasn't done months ago already, because some did quit because of it and it is one of the most useless things on the code.) Anyways, I really hope for improvement in the future, I really do, thank you for this great game.
Another suggestion: I think there should be an subforums under Critique & Ideas, where you would post about the "huge" features you're soon to implement, so you could discuss about them with people and see how people respond to your ideas.
Granger wrote:Fuck off, please go grow yourself some decency.
Users browsing this forum: Claude [Bot], Python-Requests [Bot] and 11 guests