Game Development: Breath of Air

Announcements about major changes in Haven & Hearth.

Re: Game Development: Breath of Air

Postby Atamzsiktrop » Thu Aug 11, 2016 3:09 pm

Kaios wrote:But again, casuals played at full change where as it was mostly the PvPers playing at full tradition


We are talking about PvPers though. Specifically why PvPers don't do PvP anymore and why it's way more hurtful to die in a fight than it was in Legacy.
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Re: Game Development: Breath of Air

Postby Grog » Thu Aug 11, 2016 3:10 pm

APXEOLOG wrote:I don't think the mod title should be rewarded for long posts in C&I tbh. The moderator is a job, not a status

How the heck did you get the idea that the moderation job was a rewards for c&i posts?!
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Re: Game Development: Breath of Air

Postby Kaios » Thu Aug 11, 2016 3:15 pm

Atamzsiktrop wrote:We are talking about PvPers though. Specifically why PvPers don't do PvP anymore and why it's way more hurtful to die in a fight than it was in Legacy.


Okay but if einherjer shouldn't come back in the same form and we no longer have the change/tradition slider is there really a huge difference between retaining 75% of 1000 or 2000 versus retaining a lower amount of a lower number? Why does that make the death so much less painful compared to now? If burial mechanics worked differently or if inheritance was returned in some other way I'm sure the excuse would just be something else.
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Re: Game Development: Breath of Air

Postby Atamzsiktrop » Thu Aug 11, 2016 3:18 pm

It's not an excuse, it's a fact. I don't even think it's a bad thing - you die so you don't get profits out of it like you did in Legacy.
Still, getting your body back is nearly impossible if you've lost a fight.
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Re: Game Development: Breath of Air

Postby Kaios » Thu Aug 11, 2016 3:19 pm

ya but I'm saying if it wasn't what would be the reason then? I don't consider dying with current caps to be very painful at all compared to how it was with a better character and I swear I've read several posts already over the course of this world by people who died bragging about how quickly they capped out their stats again. So please tell me me more about why there's no PvP cuz people are afraid to lose their character???
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Re: Game Development: Breath of Air

Postby Atamzsiktrop » Thu Aug 11, 2016 3:23 pm

LadyGoo says that it's the reason and I just agree with the points she makes, I think the reason is different though - PvP is not very good, we don't have a proper combat system yet and horses are kinda broken.
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Re: Game Development: Breath of Air

Postby LadyGoo » Thu Aug 11, 2016 3:39 pm

Kaios wrote:LadyGoo I hope you realize after the forum explosion that searching old forum posts is by no means an accurate representation of anything

Well, the legacy C&I is way different to hafen C&I isn't it? The point is, that Potjeh has give up on providing feedback and testing in Hafen. Hafen is the game we are playing, not the Legacy.
I have counted all my C&I posts and private messages to them (33+3-4). I am by no means the most clever person on the forum, or the most respected one, or the most unbiased one, or the most friendly and supporting one either. In fact, the devs have a lot of reasons to dislike me :D
However, the fix&response rate has been really good so far. I would say, anything that was based on actual experience, testing, argumentation was taken into the account. You have to realize that the devs are only two and cannot afford or actually can experience the stuff happening inside of the game. Therefore, we act as their eyes. It is our responsibility (if you want to criticize and whine) to provide clear, tested, and more complex feedback regarding the areas of our concern. If you don't, or you have posted only 4 threads with something like "hemp ropes", or the "scents are dumb", do not act like you know how the game should work and tell the devs that they are doing two steps forward and one step back. Or slam the door.

Grog wrote:Nah he hasn't. And where did you think did he get his 10k?
Also he suggested the pirozkhi and the creamy cock. :mrgreen:
Legacy =/= Hafen

Exactly. This makes only botting villages actual Factions, other Villages nothing more than sattelites.
Funny that this isn't what actually happens. I am no surprised that you have hoped to the most suitable assumptions though.
Yeah, the non-botting villages might seem to be satellites for you. But if the people they have can actually learn fighting and are capable of teamplaying, there is no difference between that guy and the major city member. People from the same faction share the technology, resources and etc.
We have fought and brought down on the knees the biggest faction that had both the numbers, industry and stats bigger than ours. My people, outnumbered twice by Pandemonium and their allies were able to bring them down. It is all about the mindset you have, not the stats.

It's also a pact with the devil, since help rarely comes for free.
A pact like "do not attack my allies"? Or "do not ally our enemies"? When have you heard of people demanding something substantial for an alliance? Can you provide any examples of the trend you are painting?

You are not really free to chose allies either.
Oh yeah, like in the real life.
A colourful political landscape has become nothing more than like 3 clusterfucks of up to no real political agenda.
Botting Villages outweight everything else.
Botting is not everything. The history of Legacy shows that it is more about the experience, dedication and teamplay, than anything else. The strongest botting villages had to be afraid of non-botting ones.

I'll make an example for you:
You have two artists. One is experienced and has been painting for 6 years. The other one has never learnt painting from anyone and has no experience. Give the best paints and the canvas to the last one, he will not be able to beat the experienced guy, even if you will equip him with a chalk and a board.
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Re: Game Development: Breath of Air

Postby APXEOLOG » Thu Aug 11, 2016 3:40 pm

Grog wrote:
APXEOLOG wrote:I don't think the mod title should be rewarded for long posts in C&I tbh. The moderator is a job, not a status

How the heck did you get the idea that the moderation job was a rewards for c&i posts?!

From this post?
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Re: Game Development: Breath of Air

Postby Kaios » Thu Aug 11, 2016 3:47 pm

LadyGoo wrote:Hafen is the game we are playing, not the Legacy.


This is truly ironic in a thread/forum filled with posts about going back to Legacy mechanics. A bit hypocritical to try and claim one aspect of Legacy is important or useful to talk about but another aspect doesn't matter at all, hm?

I have counted all my C&I posts and private messages to them (33+3-4). I am by no means the most clever person on the forum, or the most respected one, or the most unbiased one, or the most friendly and supporting one either. In fact, the devs have a lot of reasons to dislike me :D


in fact there were multiple occasions where many IP members tried to get them to add more people, yourself included

However, the fix&response rate has been really good so far. I would say, anything that was based on actual experience, testing, argumentation was taken into the account. You have to realize that the devs are only two and cannot afford or actually can experience the stuff happening inside of the game. Therefore, we act as their eyes. It is our responsibility (if you want to criticize and whine) to provide clear, tested, and more complex feedback regarding the areas of our concern. If you don't, or you have posted only 4 threads with something like "hemp ropes", or the "scents are dumb", do not act like you know how the game should work and tell the devs that they are doing two steps forward and one step back. Or slam the door.


Potjeh did his time just like everyone else, I don't blame him for not being consistent when I myself have seen what the usual end-result of putting in effort towards suggestions is
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Re: Game Development: Breath of Air

Postby LadyGoo » Thu Aug 11, 2016 3:55 pm

Kaios wrote:This is truly ironic in a thread/forum filled with posts about going back to Legacy mechanics. A bit hypocritical to try and claim one aspect of Legacy is important or useful to talk about but another aspect doesn't matter at all, hm?

Um, what? It is kind of out of place seeing him being inactive foe ages, then slamming the door like he has written a dissertation about how much better stat caps are in comparison to having none at all. How can he be sure, that this is two steps back? Based on what?

in fact there were multiple occasions where many IP members tried to get them to add more people, yourself included
I'd reject the offer, since I was among the people that wanted it to be dissolved.
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