Aside from citing that "I used to kill X without damage", what is everyone's argument that taking damage while fighting creatures (regardless of stats and armor) is such a bad thing?
I enjoy the risk/reward of the new combat system. I think that part of the problem is that everyone is used to being able to obtain animal products so easily in the past. In my opinion, other forms of hunting should be tuned to fall in line with this new system, rather than the other way around.
I like that the new system gives people an incentive to hunt together. I also like that the better products come at a cost. In addition, the system compensates you for your time spent training, even in the beginning against ants, with some LP. I think the concepts are sound.
I wonder if the healing downtime is too difficult for non-established players, however. Has anyone tried the "PvE progression" from square 1 (i.e., without access to quality gear and/or bandages, with small amounts of UA)? If it is too harsh, group players will outpace hermits at a much faster rate than before in a new world(not citing this an issue necessarily, just making an observation).