Game Development: Dust & Mud

Announcements about major changes in Haven & Hearth.

Re: Game Development: Dust & Mud

Postby Ysh » Tue Oct 04, 2016 6:48 pm

linkfanpc wrote:Hyped for new update!

What you think it will be?
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Re: Game Development: Dust & Mud

Postby linkfanpc » Tue Oct 04, 2016 6:50 pm

Ysh wrote:
linkfanpc wrote:Hyped for new update!

What you think it will be?


As they said, some quality of life improvements, most likely some new food, guilding and/or clothes, probably a few combat changes, maybe one or two new features.
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Re: Game Development: Dust & Mud

Postby Ysh » Tue Oct 04, 2016 6:53 pm

linkfanpc wrote:
Ysh wrote:
linkfanpc wrote:Hyped for new update!

What you think it will be?


As they said, some quality of life improvements, most likely some new food, guilding and/or clothes, probably a few combat changes, maybe one or two new features.

It is say ''somewhat larger.'' You think this is big enough? I hope to see some float point coordinate.
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Re: Game Development: Dust & Mud

Postby sMartins » Tue Oct 04, 2016 7:06 pm

Ysh wrote: I hope to see some float point coordinate.


me too ;)
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Re: Game Development: Dust & Mud

Postby linkfanpc » Tue Oct 04, 2016 7:35 pm

Oh yes, forgot about those.
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Re: Game Development: Dust & Mud

Postby Redlaw » Tue Oct 04, 2016 7:50 pm

Only way to find out is see the update
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Re: Game Development: Dust & Mud

Postby Ysh » Tue Oct 04, 2016 7:53 pm

Redlaw wrote:Only way to find out is see the update

Extortion? Blackmail?
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Re: Game Development: Dust & Mud

Postby tyrtix » Tue Oct 04, 2016 8:42 pm

Ysh wrote:
Redlaw wrote:Only way to find out is see the update

Extortion? Blackmail?


Just toggle tracking on.
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Re: Game Development: Dust & Mud

Postby MadNomad » Tue Oct 04, 2016 9:01 pm

Difference in speed bonus between the chaser and the person who is running away? really?
There are lakes, there are rivers, a lot of trees, rocks, random wicker basker and abandoned palisades (all these things have hitboxes) when u dodge em u don't go in straight line but go around em, and this changes the distance between players. Good players are aware all the time they fight of this and their decisions should determine the distance between them. One-sided speed bonus is too big advantage and it obviously buffs ganking too much as others said before. If you dont have a wall under control of you or your friend close, you will die in 1 vs many ganks REGARDLESS of what you do assuming that enemies have similiar stats.
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Re: Game Development: Dust & Mud

Postby pimotimo » Wed Oct 05, 2016 12:08 am

MadNomad wrote:Difference in speed bonus between the chaser and the person who is running away? really?
There are lakes, there are rivers, a lot of trees, rocks, random wicker basker and abandoned palisades (all these things have hitboxes) when u dodge em u don't go in straight line but go around em, and this changes the distance between players. Good players are aware all the time they fight of this and their decisions should determine the distance between them. One-sided speed bonus is too big advantage and it obviously buffs ganking too much as others said before. If you dont have a wall under control of you or your friend close, you will die in 1 vs many ganks REGARDLESS of what you do assuming that enemies have similiar stats.

Agree.
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