Game Development: Traveling Circus

Announcements about major changes in Haven & Hearth.

Re: Game Development: Traveling Circus

Postby Kaios » Thu Oct 20, 2016 1:55 pm

Regarding combat: I still think the no IP cost melee attacks (chop and sideswipe specifically) are still quite overpowered in terms of damage. Why use a sword with sting for example when a B12 with chop costs less IP and does so much more damage at lower openings in comparison to a sword. Also, at least sideswipe can be countered by zig zag, artful evasion is really the only useful move for getting rid of green. Feigned dodge might be a viable option for green since you return some of the reduction to your opponent but the CD is still higher than artful evasion and only reduces 15% striking. Quick dodge has the same CD as artful evasion but still only reduces 20% striking.
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Re: Game Development: Traveling Circus

Postby dafels » Thu Oct 20, 2016 2:07 pm

quick dodge should reduce more green and stop this nobrainer chop/punch spam madness by making chop cost coins and dont forget about the double opknock with combat med you can get your oponents openings from low to high instantly jorb pls
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Re: Game Development: Traveling Circus

Postby abt79 » Thu Oct 20, 2016 11:34 pm

So wait can animals be tamed using tree tethers rather than hitchin posts?
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Re: Game Development: Traveling Circus

Postby Jesus_Smith_Nandez » Fri Oct 21, 2016 2:29 am

abt79 wrote:So wait can animals be tamed using tree tethers rather than hitchin posts?

Don't see why not but I haven't tested it. I wouldn't see why you would tame an animal anywhere you didn't have a hitching post anyway.
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Re: Game Development: Traveling Circus

Postby ChildhoodObesity » Fri Oct 21, 2016 9:29 pm

dafels wrote:quick dodge should reduce more green and stop this nobrainer chop/punch spam madness by making chop cost coins and dont forget about the double opknock with combat med you can get your oponents openings from low to high instantly jorb pls
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Re: Game Development: Traveling Circus

Postby Cayur » Sat Oct 22, 2016 1:25 am

pls lorb
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Re: Game Development: Traveling Circus

Postby xTrainx » Sat Oct 22, 2016 7:18 pm

did something crazy happen?
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Re: Game Development: Traveling Circus

Postby MrPunchers » Sat Oct 22, 2016 7:34 pm

Buff feigned dodge and make all the early game dodges remove a set amount instead of a %, like Jump removes 10% reeling no matter what. Make UA useful for anything other than Combat Med because it's the only reason I drop points in UA, make rip apart maybe remove the opponents defense and disable it for a while (sounds really broken but idk)? Just give UA a good attack move because alot of the moves are pretty shit.
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Re: Game Development: Traveling Circus

Postby t1jesusman » Sat Oct 22, 2016 7:59 pm

xTrainx wrote:did something crazy happen?


literally one page back, second post. ;)
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Re: Game Development: Traveling Circus

Postby NeoBasilisk » Mon Oct 24, 2016 6:23 am

Are garden pots really supposed to take over 2 hours to burn in a kiln?
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