Fight a player of your level and it'll be as-is, attack someone weak and it'll haunt you badly, being attacked by someone with you lethally ending the fight leaves a cleaner consciousness than being the one who started it. 'Pickup the gun'

loftar wrote:jordancoles wrote:stand-alone
That is very much easier said than done.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
Granger wrote:To address the problem with bored endgame players slaughtering newbies: scents from combat could scale with the Delta, with further penalties for the one initiating combat and being more lenient toward the attacked.
Fight a player of your level and it'll be as-is, attack someone weak and it'll haunt you badly, being attacked by someone with you lethally ending the fight leaves a cleaner consciousness than being the one who started it. 'Pickup the gun' ;)
Granger wrote: Disallow building village claims with holes in them, disallow destruction of banners if that would create holes...
jordancoles wrote:jorb wrote:When we introduced World 9, roughly eleven months ago, we significantly reduced the incentives to use the payment system at all. We have in many ways been happy with the fundamentals of these changes, as we have always intended for the game to have a non-intrusive payment model, but it has also been the case, over the course of this past year, that the game's income has not, by a significant margin, been sufficient to sustain our present development efforts.
Haven is, and has been, a labour of love, and we will -- barring the unforseeable -- keep it going in one capacity or another for as long as we are at all able to, and money is not much of a factor in that. If, however, our attention has to be diverted elsewhere -- which, presently, is going to become the case -- that will, naturally, affect the rate of development.
STEAM bro.
Put legacy stand-alone on Steam for $10 and see how it goes.
jadamkaz wrote:ah i remember my run in with odditown they are good ppl im sure the only reason they killed ME is because they are troll hunters and i was a troll
Granger wrote:To address the problem with bored endgame players slaughtering newbies: scents from combat could scale with the Delta, with further penalties for the one initiating combat and being more lenient toward the attacked.
Fight a player of your level and it'll be as-is, attack someone weak and it'll haunt you badly, being attacked by someone with you lethally ending the fight leaves a cleaner consciousness than being the one who started it. 'Pickup the gun'
jorb wrote:Cumulative bonuses from Subscriptions and Verified accounts. As it is now, bonuses from having a Verified Account are overwritten by bonuses from active Subscriptions, i.e., if you have an active subscription you will receive no bonuses for also having a verified account. We, rather, intend to make these bonuses cumulative. Presently a Verified Account implies a 10% bonus to Character Development rate, and a 25% Convenience bonus, whereas a Subscription gives 30% Character Development Bonus, and 100% Convenience bonus. We want to change the Values for Verified accounts to 20% Character Development bonus and 50% Convenience bonus, and also make the bonuses cumulative. An account, thus, with both a subscription and a verified account, would have a total, cumulative, bonus of 50% additional Character Development, and 150% additional Convenience.
MrPunchers wrote:We should be able to shove players anyway for a short distance, depending on Str for the shover Vs. Con for the shovee.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
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