rainland wrote:Waste of time is a very vague variable imo. Someone might argue that playing games is a waste of time. Playing haven is a waste of time because it resets every year.
What do you consider a waste of time?
For me to play haven is not a waste of time (permadeath or not) it's to build your village and manage it and with it it gives me a fun time for relaxing and maxing my autism (jk).
Good point. To expand on the "waste of time":
Combat like TF2 or all other die-respawn-continue games would not be a good fit in Haven. Getting rekt in combat needs to make you not be able to fight for a while.
Now, let's assume that raising your stats from 10 to 500 is quality gameplay, but something that's only fun once. Once you reach 500, in a permadeath scenario, when you die you have to go over the whole grinding back to 500 part again, which is not fun at all. You feel no sense of progression because your stats have still not exceeded what you had before you died.
In a non-permadeath scenario, if you get rekt at 500 you have a lot of wounds that need fixing, so you can't go to fights for a while. However, while recovering you can still continue raising your stats, farming, mining and doing literally everything else with your character. You don't lose your feeling of progression, you don't waste any time repeating the 10-to-500 you already did before, you just continue playing except that you can't participate in combat until you completely heal.
This is good because: Hypothetically if you wipe the whole enemy team in a fight, they will not be able to fight back for a while despite not dying, and you're pretty much free to take any cairns or villages you want expecting no counterforce.
At the same time, the people who got wiped don't lose the will to play because of having to re-grind their stats back up to what they were.