algeralith wrote:At the end of the day, it seems like you guys are just ignoring the main demographic of the game.
The people who are still playing up until the world's end are not at all interested in PvP and Sieging. They tend to be casual players.
That may well be true, but I find that somewhat unfortunate. I.e., not that casuals do play, but that PvPers don't. Legacy, for example, seems to have fared better in that regard. Granted, siege wasn't overly much of a thing in Legacy either, so there's that.
There is absolutely no reasonable cost that can be added to siege inspecting that can not be massed.
There are several resources that we control the exact spawning amounts for on a basis of units spawned per unit of time. Can't mass that.