Game Development: Cuck-Hombre

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cuck-Hombre

Postby loftar » Thu Nov 05, 2015 4:16 am

DeadlyPencil wrote:I don't understand why they cant do selective nuking. in a previous world they nuked all branch construction signs once I think.

Because people will have already used dug-out coal to burn bricks and built smelters of it or whatnot. The problem is not isolated to ore.
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Re: Game Development: Cuck-Hombre

Postby MightySheep » Thu Nov 05, 2015 4:17 am

so basically metal curios are now 10x better than other curios, metal armor is insanely strong and probably deflects every current combat move ever and all the metal shit you made up till now is now worthless
Last edited by MightySheep on Thu Nov 05, 2015 4:17 am, edited 1 time in total.
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Re: Game Development: Cuck-Hombre

Postby Chiprel2 » Thu Nov 05, 2015 4:17 am

OK. I'm hermit. Not sure if I'll stay on full wipe but the quality gain I have is too big atm.
I have 3 months or pay'd gametime.
Either go back to high q we had before ninja-fix or rollback/wipe.
This game is heavy quality grind endgame. By making us get +20-40 quality that others have(of metal) by just being here when patch hit. Is just wrong.. It's month of mining/work.
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Re: Game Development: Cuck-Hombre

Postby Chiprel2 » Thu Nov 05, 2015 4:17 am

loftar wrote:Because people will have already used dug-out coal to burn bricks and built smelters of it or whatnot. The problem is not isolated to ore.

yes. I have coal, ore, stones.
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Re: Game Development: Cuck-Hombre

Postby DaniAngione » Thu Nov 05, 2015 4:17 am

That's what I said: make some math magic. Like inflation:

make it so q20 and q100 metal are pretty much the same and then allow metal to go crazy into the 800s or something. Just 'scale up' the way Q works for metal.
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Re: Game Development: Cuck-Hombre

Postby boshaw » Thu Nov 05, 2015 4:18 am

MightySheep wrote:so basically metal curios are now 10x better than other curios, metal armor is insanely strong and all the metal shit you made up till now is now worthless



Just wait for the sword/b12 damage now :)
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Re: Game Development: Cuck-Hombre

Postby Biddas » Thu Nov 05, 2015 4:18 am

huh ,good work devs !!!!good choice ,let people enjoy this game ,haha
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Re: Game Development: Cuck-Hombre

Postby Vigilance » Thu Nov 05, 2015 4:18 am

MightySheep wrote:so basically metal curios are now 10x better than other curios, metal armor is insanely strong and probably deflects every current combat move ever and all the metal shit you made up till now is now worthless

all of the above can easily be changed and are problematic in themselves.

this was a fucking great decision. "experimental phase!"
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Re: Game Development: Cuck-Hombre

Postby Oddity » Thu Nov 05, 2015 4:18 am

jorb wrote:
  • Baseline metal qualities will be high for the remainder of this world. Who knows, this might even be fun.
  • This world has entered a more distinct experiment phase.

I like it. What do you (and loftar) think about doing more things like this (now that the world is, by virtue of this unforeseeable clusterfuck event, "a more experimental phase")?

You could try more fun things :o :)
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Re: Game Development: Cuck-Hombre

Postby sorvolge » Thu Nov 05, 2015 4:19 am

should change metal equation to cube root :P
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