Game Development: Prelude pt. II

Announcements about major changes in Haven & Hearth.

Re: Game Development: Prelude pt. II

Postby SinizterMoFo » Thu Feb 18, 2016 2:55 pm

If you all look back to the old thread they said they had to ensure the map gen worked right and do a few things before the world would come up.

They said they would do that after they got some sleep.

Instead of complain about it, lets let them get it done.

Pray for them to get it done fast and right.

For the first time in your life be a TEAM PLAYER.
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Re: Game Development: Prelude pt. II

Postby jorb » Thu Feb 18, 2016 2:55 pm

shubla wrote:Was real good idea to shut it down 6 hours ago and start working on new world now.. :oops:


The day I get a good review from you on anything I do will be a very special day indeed.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Prelude pt. II

Postby cooldawg74 » Thu Feb 18, 2016 3:01 pm

jorb wrote:We're going to work now. Might be a few hours.

Deja vu

I hope this isnt a fool me once/fool me twice scenario
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Re: Game Development: Prelude pt. II

Postby jorb » Thu Feb 18, 2016 3:09 pm

Additional soak/HP values for relevant objects. Updating OP.

Statue of the Chieftain 20/2000
Village Banner 15/3000
Village Idol 30/30000
Claim Pole 15/15000
Charter Stone 20/30000
Field Cairn 5/1000
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Prelude pt. II

Postby Carebear » Thu Feb 18, 2016 3:10 pm

jorb wrote:Additional soak/HP values for relevant objects. Updating OP.

Statue of the Chieftain 20/2000
Village Banner 15/3000
Village Idol 30/30000
Claim Pole 15/15000
Charter Stone 20/30000
Field Cairn 5/1000


Curious, if you have a vclaim and a pclaim will it be a double shield? Gotta ask.
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Re: Game Development: Prelude pt. II

Postby WinterN » Thu Feb 18, 2016 3:13 pm

This should be a cartoon or something. The adventures of Jorb and Company!

It would be a long series of trial and error, learning about life and stuff. There'd be a couple of sad episodes in there too.

And then, after defeating two weeks of epic battle, our heroes would deserve a break. You know, like those episodes in fairy tail after a large event finally finishes and the guild takes a vacation of some sort. And they would just go to sleep, going back to fighting the day after that. You know, since they have been going at it hard of two weeks. And when they finally wake up instead of ''Good morning, Heroes. Dis' a good day outside. No need to rush out, you can relax a bit now.'' Or something along the lines of that, they are met with the annoying character of the show, telling them like : ''About time! Lazy fatasses! Go make me dinner and save the world already while I watch youtube videos!''

Looking at you shubla.

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Re: Game Development: Prelude pt. II

Postby jorb » Thu Feb 18, 2016 3:22 pm

LadyGoo wrote:Question on the claims: do the private claims inside of a village have their own shield as well?


Overlapping Claim Shields have a symmetrical relationship in that: If either is down, the other is also down.

Thus: If the Village Shield is down, underlying Private Claim Shields are also down, and if the Private Claim Shield is down, then the Village Shield does not apply.

If you fire at an object covered by a Private Claim and a Village Claim, you will target the private Claim's Shield.

A Claim without Authority/Presence is disregarded, so if the Private claim lacks Presence the Village Shield applies, and if the Village lacks Authority, the Private Claim Shield applies.

Updating OP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Prelude pt. II

Postby FerrousToast » Thu Feb 18, 2016 3:24 pm

jorb wrote:
LadyGoo wrote:Question on the claims: do the private claims inside of a village have their own shield as well?


Overlapping Claim Shields have a symmetrical relationship in that: If either is down, the other is also down.

Thus: If the Village Shield is down, underlying Private Claim Shields are also down, and if the Private Claim Shield is down, then the Village Shield does not apply.

If you fire at an object covered by a Private Claim and a Village Claim, you will target the private Claim's Shield.

A Claim without Authority/Presence counts as having its Shield down.

Updating OP.

so villages can have different areas of shielding? cool
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Re: Game Development: Prelude pt. II

Postby apoc254 » Thu Feb 18, 2016 3:24 pm

naosnule wrote:
Turtlesir wrote:things from harvest moon games that are not in haven (regardless of if good/bad):
-seasonal crops.
-weather to affect crops.
-watering.
-tool upgrades to span more tiles (1x1, 2x1, 3x1, 3x2, 3x3, etc).
-fertilizer to speed up growth and give more produce.
-different kinds of field types (ie rice paddy).
-little gnome slaves to work your fields for flour.


You just reminded me why I loved Harvest Moon when I was a child. Jorb please, introduce this! If I recall correctly most crops were seasonal. And during winter nothing grew?


You are also forgetting that in harvest moon you could control how long your day was and in term how long it took the crops to grow by choosing to end your day and start a new day by going to bed.

However.. Those mechanics would make it feel more like farming and less like farmville. I would be nice to feel connected to the crops growth and have a few have a random chance of death without regular watering.
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Re: Game Development: Prelude pt. II

Postby Tamalak » Thu Feb 18, 2016 3:24 pm

Apparently Shubla plays a game with no redeeming qualities every day. There's no accounting for it!
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