Next week? could be awesome...Ysh wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=49805
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sMartins
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Re: Game Development: Dust & Mud
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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jorb
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Re: Game Development: Dust & Mud
... we just did? I'm not convinced anyone who can rub two pine cones together should get to go hopping around.maze wrote:Please change this- Think of the little guys for this one. allow hermits and newbie to make a way to get to charter stones.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
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-- Hieromonk Seraphim Rose
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maze
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Re: Game Development: Dust & Mud
i meant without the need of a village.jorb wrote:... we just did?maze wrote:Please change this- Think of the little guys for this one. allow hermits and newbie to make a way to get to charter stones.
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LadyGoo
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Re: Game Development: Dust & Mud
People should have a village regardless because of the current siege system
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W9 Hive [Ruler]
W8 Dis [Chieftain]
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Shadow7168
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Re: Game Development: Dust & Mud
It's just 10 dreams, 20 stone and 6 bars of common metal. Most midgame players/hermits can do that ez pz.maze wrote:sticky thread and~~
Please change this- Think of the little guys for this one. allow hermits and newbie to make a way to get to charter stones.Added a "Sublime Portico". A village may construct this Authority object, and use it to travel to Charter stones.
also I'm judging you for that style of portal. thats likely the post out there of all the Authority objects. why use that?
Edit: Also, villages are pretty cheap and a single character can easily maintain it even with mediocre curios.
Last edited by Shadow7168 on Wed Sep 28, 2016 12:49 am, edited 1 time in total.
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LeonxnoeL
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Re: Game Development: Dust & Mud
About the bleed damage to animals, it scales with their max hp, right?
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InvaderDoom
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Re: Game Development: Dust & Mud
Well there's a lot of danger to that one, and if it was implemented, I don't think you should be able to go very far. Having everyone jump around on the map probably isn't too easy on the server either.maze wrote:i meant without the need of a village.jorb wrote:... we just did?maze wrote:Please change this- Think of the little guys for this one. allow hermits and newbie to make a way to get to charter stones.
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loftar
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Re: Game Development: Dust & Mud
Nope; what I'm testing this week is a rewrite of the object system that the server uses.Ysh wrote:http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=49805
:?:
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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InvaderDoom
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Re: Game Development: Dust & Mud
IMO it's not the village that's the hard part, it's the Rock Crystals that the Charter Stone requires.Shadow7168 wrote:Edit: Also, villages are pretty cheap and a single character can easily maintain it even with mediocre curios.
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loftar
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Re: Game Development: Dust & Mud
Which, indeed, is not a problem with the Portico.InvaderDoom wrote:IMO it's not the village that's the hard part, it's the Rock Crystals that the Charter Stone requires.
"Object-oriented design is the roman numerals of computing." -- Rob Pike