jorb wrote:Inb4 red bounding boxes, movement indication vectors, &c&c. Bye art, hello matrix, tru pvp4lyfe #winning.
Makzul78 wrote:I absolutely don't regret a single penny I've put into this game.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
Colin500 wrote:Oh well, another food update.
Redlaw wrote:I am cooking stake and Tubers and just had the thought, this means they can add more tubers, onions and ofc more meats to adjust things
Redlaw wrote:varting eve
jorb wrote:Ideally the game should play itself.
Added crafting buffs for certain food input types. Some generic input types -- any meat, salad greens, milk and butter, fish, mushrooms, &c -- now deterministically influence the FEPs of their end products, depending on what input was actually used to craft the item in question. A meat pie made from bear meat will, thus, be different from one made from fox meat. The effects the various inputs have are, again, deterministic, but they vary with both the base FEPs of the item being crafted, and with its item type. Long story short: Certain food items can now be given a lot of variation by using varying input types to craft them. The same inputs will always generate the same end product. We have no clue if this is imbalanced or crazy, or whichever, but it increases the meaningfulness of adding, say, new flour, egg, or spice types, or whatever, and could thus hopefully add some depth to the cooking.
Users browsing this forum: Claude [Bot], Google [Bot], Python-Requests [Bot] and 91 guests