fallout wrote:Jorbcode?
It's not called Java, it's Jorbcode.
fallout wrote:Jorbcode?
fallout wrote:Mining broken??, my client? or me? or Jorbcode?
jorb wrote:Audiosmurf isis a fantastic poster/genius and his meatintellect is huge
banok wrote:i've been playing hnh thru 10 years of involuntary celibacy and I always build my palisade in 5 minutes so if a new player cant figure it out straight away they can get fucked and chug bleach
Redlaw wrote:any ideas whats needed to make this gilding?
Added "Shipwreck Buttons", gilding.
Jacobian123 wrote:Redlaw wrote:any ideas whats needed to make this gilding?
Added "Shipwreck Buttons", gilding.
Flotsam, wax, linseed oil.
Implemented a building material preview. If you hold an item with a variable material over an input slot in a building project, you can see that material as applied to the preview of the building. If the slot is used to set several subparts of the building, you can drag the item along the input slot, from left to right, to see the material as applied to the various subparts.
As suggested in the previous patch, we have, since we perceived that it could be a welcome addition, made it so that you can now use store sketches to set the variable materials of already built buildings.
Adjusted Glue Troll's positioning when hung on walls.
Made it so that you can hang Strange Crystals, All feather types, Peculiar Flotsams, Adder Fangs, Royal Toadstools, Fishy Eyeballs, Washed-up Bladderwracks, Squirrel Tails, Ropes and Chiming Bluebells on walls. Feel free to suggest more!
Amanda44 wrote:Made it so that you can hang Strange Crystals, All feather types, Peculiar Flotsams, Adder Fangs, Royal Toadstools, Fishy Eyeballs, Washed-up Bladderwracks, Squirrel Tails, Ropes and Chiming Bluebells on walls. Feel free to suggest more!
Could we pls hang the Chefs Pin on the wall?
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