loftar wrote:shubla wrote:Maybe not on your own trails. But some passerby might follow them etc. which is what I think loftar is looking for here.
Indeed.
The entirety of fast travel (something we've hopefully convinced you that making easier will dramatically help the game's welfare and longevity, considering recent updates have made it more accessible) shouldn't be neutered or crippled for the sake of the travelling sensibilities of one random vagrant.
One random vagrant whose bounding boxes will clear 99.9999999999999% of all trees, boulders, and obstructions other than things like walls, which would obstruct a road anyway. Whose bounding boxes will NOT clear the issue of cliffs in his way, or rivers, of which there will be
many along the way. A constant series of stops, none of which are likely to be boulders, trees or logs (logs are pretty likely if they're in a line).
So like what gives bro I feel like I've made a decent argument here. Collision bad, leads to fucky wucky silly willy roads and a headache in general. You would see probably a little more travel and networks in general, and movement across the world, but not quite as cheap as vporting/signposting was in legacy. It would still take time, effort, a lot, especially to build any useful network, depending on the kinds of roads.