
cooldawg74 wrote:jorb wrote:We're going to work now. Might be a few hours.
jorb wrote: - shield mechanics -
Granger wrote:Fuck off, please go grow yourself some decency.
jorb wrote:I'm not sure what ambitions you're reading into what we're trying to do, Haba. Are you reacting to the Energy change only...? I'm not sure what else in the patch makes things painfully tedious, blablabla.
I forgot to mention, btw: We halved the stamina costs for digging soil. Updating OP.
The server is currently being prepared for reset.
jorb wrote:I'm not sure what ambitions you're reading into what we're trying to do, Haba. Are you reacting to the Energy change only...? I'm not sure what else in the patch makes things painfully tedious, blablabla.
I forgot to mention, btw: We halved the stamina costs for digging soil. Updating OP.
strpk0 wrote:jorb wrote: - shield mechanics -
1. So basically, if a village shield is broken all underlying pclaims are rendered useless. And if a pclaim on a village is out of presence then the village shield is struck instead and vice versa, correct?
2. Also, does it mean that if one of the pclaims in a village has its shield broken then the rest of the village (and any underlying pclaims in consequence) will be rendered vulnerable too?
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