Game Development: Sonic Youth

Announcements about major changes in Haven & Hearth.

Re: Game Development: Sonic Youth

Postby xdragonlord18 » Tue May 31, 2016 10:05 pm

jorb wrote:[*] Remove all randomness and the idea of a deck more or less with it.
[*] Retain the idea of a reduced selection of attacks/moves available during actual combat, relative the total number of attacks/moves in the game, but increase it from five to at least a full hotbelt.
[*] Retain the idea of combat discoveries.
[*] Gankiness is a problem with the present combat system. Partly this is due to the damage model, but another part is how blocking works. Return to one defense meter per some formulation, and make it non-dependent on a first input, i.e. you should have a defense meter without having to activate a block.
[*] We are a bit skeptical of global combat states -- intensity, advantage -- but may nevertheless implement some. Legacy's concept of some shared states that both parties could affect was at least somewhat interesting.
[*] One thing we do like with the present system is how blocks can have various special effects when cleared, timed out, hit, or whatever, and we'd like to try to retain the buff based mechanics in one way or another.
[*] We are considering the interactions between horses and combat, as illustrated by the abovementioned changes.[/list][/list]


how are you trying to accomplish these things what have you tried so far what do you think the issue is with what youve tried what do you plan on trying etc shits not hard kid
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Re: Game Development: Sonic Youth

Postby dzielny_wojownik » Tue May 31, 2016 10:06 pm

Burinn wrote:
jorb wrote:
In all seriousness: This is one reason why I don't think writeups are particularly meaningful. It obviously eluded you that I had even written one, despite it being on the first page of the very thread we are in.




If you keep mocking other forum members I might have to report you for harassment.


AH YES
ban jorb so he cant post what the updates are about and he doesnt have to answer to the cancer
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Re: Game Development: Sonic Youth

Postby jorb » Tue May 31, 2016 10:08 pm

xdragonlord18 wrote:how are you trying to accomplish these things what have you tried so far what do you think the issue is with what youve tried what do you plan on trying etc shits not hard kid


I could spend my time writing full page essays that you won't read or understand -- and of which your understanding or not wouldn't change a thing as regards the actual implementation regardless -- or I could spend it on the actual implementation. My call, and it is the latter.
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Re: Game Development: Sonic Youth

Postby Ysh » Tue May 31, 2016 10:08 pm

dzielny_wojownik wrote:
Burinn wrote:
jorb wrote:
In all seriousness: This is one reason why I don't think writeups are particularly meaningful. It obviously eluded you that I had even written one, despite it being on the first page of the very thread we are in.




If you keep mocking other forum members I might have to report you for harassment.


AH YES
ban jorb so he cant post what the updates are about and he doesnt have to answer to the cancer

I do not want to see this jorb banned. I think he can do some good contribution postings to this forum.
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Re: Game Development: Sonic Youth

Postby Burinn » Tue May 31, 2016 10:08 pm

jorb wrote:
xdragonlord18 wrote:how are you trying to accomplish these things what have you tried so far what do you think the issue is with what youve tried what do you plan on trying etc shits not hard kid


I could spend my time writing full page essays that you won't read or understand -- and of which your understanding or not wouldn't change a thing as regards the actual implementation regardless -- or I could spend it on the actual implementation. My call, and it is the latter.


Burinn wrote:If you keep mocking other forum members I might have to report you for harassment.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
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Re: Game Development: Sonic Youth

Postby Zeler » Tue May 31, 2016 10:09 pm

tbh jorb is beyond redemption but he is a cool guy...
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Re: Game Development: Sonic Youth

Postby Ysh » Tue May 31, 2016 10:09 pm

Zeler wrote:tbh jorb is beyond redemption but he is a cool guy...

What he needs to be redeemed from?
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.
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Re: Game Development: Sonic Youth

Postby Zeler » Tue May 31, 2016 10:11 pm

Ysh wrote:
Zeler wrote:tbh jorb is beyond redemption but he is a cool guy...

What he needs to be redeemed from?


from being mean
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Re: Game Development: Sonic Youth

Postby xdragonlord18 » Tue May 31, 2016 10:12 pm

jorb wrote:I could spend my time writing full page essays that you won't read or understand


not only would i read your suggested changes but i could probably correct your essay on multiple levels

jorb wrote: and of which your understanding or not wouldn't change a thing as regards the actual implementation regardless


right and this philosophy has worked out pretty well so far /s nothing quite like designing in an echo chamber keep up the great work

jorb wrote: -- or I could spend it on the actual implementation. My call, and it is the latter.


you program i thought only loftar did the programming
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Re: Game Development: Sonic Youth

Postby Burinn » Tue May 31, 2016 10:13 pm

xdragonlord18 wrote:
jorb wrote:I could spend my time writing full page essays that you won't read or understand


not only would i read your suggested changes but i could probably correct your essay on multiple levels

jorb wrote: and of which your understanding or not wouldn't change a thing as regards the actual implementation regardless


right and this philosophy has worked out pretty well so far /s nothing quite like designing in an echo chamber keep up the great work

jorb wrote: -- or I could spend it on the actual implementation. My call, and it is the latter.


you program i thought only loftar did the programming


Image
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