Game Development: Bagpipe Brawl

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bagpipe Brawl

Postby smileyguy4you » Wed Jun 22, 2016 1:39 am

Hasta wrote:
smileyguy4you wrote:keep on trolling tho cuz you had to get your qqing nerf applied to archery cuz you got oneshot by an archer (which is lame)

Several times, afaik

smileyguy4you wrote:god you viewpoint is so skewed and your unwilling to discuss an issue with this update <...> and im not complaining about that or even most the nerfs, im trying to point out some of the nerfs put in place make archery near useless and your unwilling to step back from your nerd rage and acknowledge theres an issue here when you look at it broader than your narrow viewpoint on the game.

Maybe stop arguing with radicals then? A lot of people feel similar to your position and were vocal enough about that. Filling the thread with a pointless argument where "an unstoppable force meets an immovable object" won't do any good; most likely the other way around - it'll clutter the vision of those who will read this in a few hours (devs, for example) and make a wrong impression about input.

tl;dr chill, guys.


yep done
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Re: Game Development: Bagpipe Brawl

Postby ChildhoodObesity » Wed Jun 22, 2016 1:41 am

smileyguy4you wrote:*facepalm*

hehehehehehehe bro the shit ur crying about is so stupid

u can easily still hunt on ground on horse just tank it with ur ua and shoot it lol when it flees just punch it down cuz they stop putting up defenses so ull be doing ur full damage no exploits such as trapping so fucking easy bro
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Re: Game Development: Bagpipe Brawl

Postby The_Lich_King » Wed Jun 22, 2016 2:03 am

I think the nerf of archery was an overall good thing and i don't think its gonna make hunting with a bow to useless cause there's still many viable hunting techniques and now archery isn't OP in pvp. I mean i will concede that jorb may have nerfed it just a wee bit too much but overall i think this is far better than what it was and i think people who are whining are just doing so because they are used to being able to use absolutely nothing but archery and never put points into UA or Melee and are now mad that they have to have some semblance of skill instead of being able to use easy and overpowered exploits to hunt without effort. I mean i feel like this has been said but you can still horse hunt and you can still do other methods of making hunting viable which is way more balanced then freaking being able to just one shot everything and cliff hunt the things you can't one shot. The only thing i think is unbalanced about it is pvp. I don't see how it is viable for hunting pvp and to that end i do hope for some change to it in order to fix that because now someone would probably be stupid to try and pvp with a bow. But on the hunting front i think all this did is made it so people have to put more time and effort into hunting with archery just like they would if they had to hunt with melee and ua.
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Re: Game Development: Bagpipe Brawl

Postby apoc254 » Wed Jun 22, 2016 2:36 am

The gain from a single point of marksmanship is now laughable. this nerf was so hard that advancing archery is just a waste of lp's when compared to putting the lp into another skill. the damage is incredibly low and the wait time on firing a shot is borderline insane. This change was introduced before any other mechanic that might make up for our insane aim times and lack of damage with a new 'keep away distance' requirement.(which outside of a rouge type game realistically has no place)

The archers of this game may as well create new characters since the stat points spent on archery related skills is now worthless and the time it would take to get addition points is now screwed with no means to hunt. I see many people saying "you can still hunt on a boat" but you cant. the aim time is too long and you can no longer kill any animal 1 shot. Here is how the fight goes.

You agro it, it sits at the coast like an idiot.
You shoot it.
begin loop
{
It runs.
You pray it gets stuck somewhere and doesn't move for a minute while you aim.
You panic from waiting too long and worry it will move and miss.
The animal runs away.
Repeat.
}
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Re: Game Development: Bagpipe Brawl

Postby ChildhoodObesity » Wed Jun 22, 2016 2:46 am

apoc254 wrote:The gain from a single point of marksmanship is now laughable. this nerf was so hard that advancing archery is just a waste of lp's when compared to putting the lp into another skill. the damage is incredibly low and the wait time on firing a shot is borderline insane. This change was introduced before any other mechanic that might make up for our insane aim times and lack of damage with a new 'keep away distance' requirement.(which outside of a rouge type game realistically has no place)

The archers of this game may as well create new characters since the stat points spent on archery related skills is now worthless and the time it would take to get addition points is now screwed with no means to hunt. I see many people saying "you can still hunt on a boat" but you cant. the aim time is too long and you can no longer kill any animal 1 shot. Here is how the fight goes.

You agro it, it sits at the coast like an idiot.
You shoot it.
begin loop
{
It runs.
You pray it gets stuck somewhere and doesn't move for a minute while you aim.
You panic from waiting too long and worry it will move and miss.
The animal runs away.
Repeat.
}

chodehoodobesity wrote:u can easily still hunt on ground on horse just tank it with ur ua and shoot it lol when it flees just punch it down cuz they stop putting up defenses so ull be doing ur full damage no exploits such as trapping so fucking easy bro
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Re: Game Development: Bagpipe Brawl

Postby apoc254 » Wed Jun 22, 2016 2:50 am

sure... let me just pull a horse out of my pocket so I can kill a badger.
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Re: Game Development: Bagpipe Brawl

Postby ChildhoodObesity » Wed Jun 22, 2016 2:54 am

apoc254 wrote:sure... let me just pull a horse out of my pocket so I can kill a badger.

u dont need a fukn tamed horse bro
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Re: Game Development: Bagpipe Brawl

Postby The_Lich_King » Wed Jun 22, 2016 2:58 am

apoc254 wrote:The gain from a single point of marksmanship is now laughable.



Now you know what it's like to go entirely melee or ua where 1 point makes basically no difference and takes like 10 points before the difference is noticeable. that's how it should be and i find the fact that you can't 1 shot something extremely positive. 1 shotting an animal with a bow was extremely OP. With ua or melee you couldn't one shot it you have to spend the time to break its defenses and even then you couldn't one shot any of the top tier or medium tier animals. I will concede that hunting with a bow is infinitely harder but that's a good thing. Like i've said my only issue with this update is fucking pvp. Seriously the more i think about it the less viable archery seems for pvp. what should happen is aiming should probably be faster or make aiming slower but make it so there is some form of moving while aiming because right now a melee or ua player could probably walk up and kill a archer before he even got a shot off and even if that archer did get a shot off it wouldn't be able to K.O. a melee char and thus a archer would always lose and i don't really see them being viable in larger groups either cause battles don't last long enough for the archers to make a difference so like i said i feel like hunting is just fine but pvp needs some reworking.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


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Re: Game Development: Bagpipe Brawl

Postby SinJin1 » Wed Jun 22, 2016 4:47 am

The_Lich_King wrote:
apoc254 wrote:The gain from a single point of marksmanship is now laughable.



Now you know what it's like to go entirely melee or ua where 1 point makes basically no difference and takes like 10 points before the difference is noticeable. that's how it should be and i find the fact that you can't 1 shot something extremely positive. 1 shotting an animal with a bow was extremely OP. With ua or melee you couldn't one shot it you have to spend the time to break its defenses and even then you couldn't one shot any of the top tier or medium tier animals. I will concede that hunting with a bow is infinitely harder but that's a good thing. Like i've said my only issue with this update is fucking pvp. Seriously the more i think about it the less viable archery seems for pvp. what should happen is aiming should probably be faster or make aiming slower but make it so there is some form of moving while aiming because right now a melee or ua player could probably walk up and kill a archer before he even got a shot off and even if that archer did get a shot off it wouldn't be able to K.O. a melee char and thus a archer would always lose and i don't really see them being viable in larger groups either cause battles don't last long enough for the archers to make a difference so like i said i feel like hunting is just fine but pvp needs some reworking.


Archers can no longer one-shot "decent" UA-Melee Horsemen anymore, before the rider can reach the Archer? Is that what you're saying or close to it? Oh yea, the game is broke to shit now. Without Archers doing one-shot drive-bys now, I'm not sure what to do. Maybe I'll engage them rather than avoid them like a plague.

For those of you that dumped everything into being a min/max offensive archer and ignored your other stats ..... F**k u . See ya outside your walls.
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Re: Game Development: Bagpipe Brawl

Postby Hasta » Wed Jun 22, 2016 4:51 am

SinJin1 wrote:For those of you that dumped everything into being a min/max offensive archer and ignored your other stats ..... F**k u . See ya outside your walls.


This. If you put all your eggs in overpowered archery basket, you're not eligible to whine about this update. Period.
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