zebratul wrote:Alright, one question for now - does the subscription i currently have carry over into the new world? I'm subbed for the next 6 months, would be very sad to lose it.
Avu wrote:Since you want to actually make money and every decent suggestions ingame comes back with but then you can just make a throaway alt and ruin it all how about you monetize per character made? Each character you make costs a few dollars. Characters that haven't payed are marked ingame can be killed without leaving scents, the buildings they produce have an increased decay rate and a 30% quality penalty, items they produce has a 30% quality penalty. I think this is a better solution than making the life of non payers miserable with a tinier inventory and at the same time allowing alts and all they entail to go rampant.
P.S. I have no hope of seeing this happen but I had to give it a shot.
ven wrote:The alt problem is solved if you have to pay a small amount per account, assuming accounts are limited to one character each.
Paradoxs wrote:Avu wrote:Since you want to actually make money and every decent suggestions ingame comes back with but then you can just make a throaway alt and ruin it all how about you monetize per character made? Each character you make costs a few dollars. Characters that haven't payed are marked ingame can be killed without leaving scents, the buildings they produce have an increased decay rate and a 30% quality penalty, items they produce has a 30% quality penalty. I think this is a better solution than making the life of non payers miserable with a tinier inventory and at the same time allowing alts and all they entail to go rampant.
P.S. I have no hope of seeing this happen but I had to give it a shot.
This doesnt solve the alt problem, it seems to penalize everyone with absolutely no gain, 30% of 999 is still greater than most players
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