Game Development: Bagpipe Brawl

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bagpipe Brawl

Postby Archiplex » Wed Jun 22, 2016 5:02 am

jorb wrote:Because archery was retarded? You couldn't hit the broadside of a barn, and to compensate for that we had made it so that you did ridiculous damage when you did hit.

Hunting consists of walking up to an animal, standing next to it, and firing with a full aim meter to one-shot-kill, and this with very little character investment necessary.

Retarded.

The idea wasn't even to nerf it. The idea was to change it.

Buffing melee, thus, wouldn't have made archery any less retarded.


But uh, you totally could?

The cone at your range at around 90-99% is pretty accurate and you could hit most "large" animals without even trying, at 95%+ you could hit anything other than small critters (which have no purpose in being hunted with archery). The damage was a little bit too high but the most it needed was maybe a 20-30% base damage reduction while at the same time sticking a 15-35% armor penetration.

Yet, now we have it here where it's useless in hunting and suicidal in pvp both alike even at maxed out combat stats.

Honestly sometimes it really feels like you guys have no idea what the impact of your changes are going to be before pushing them. I'd give deeper insight myself but i don't play anymore and the tools in valhalla are completely lacking for an appropriate playtesting.
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Re: Game Development: Bagpipe Brawl

Postby The_Lich_King » Wed Jun 22, 2016 5:04 am

SinJin1 wrote:Archers can no longer one-shot "decent" UA-Melee Horsemen anymore, before the rider can reach the Archer? Is that what you're saying or close to it? Oh yea, the game is broke to shit now. Without Archers doing one-shot drive-bys now, I'm not sure what to do. Maybe I'll engage them rather than avoid them like a plague.

For those of you that dumped everything into being a min/max offensive archer and ignored your other stats ..... F**k u . See ya outside your walls.



I have said several times that one shotting being removed is a wonderful thing because i believe that it is however its the slow aim meter because at this point not sure how archery is viable in pvp although i see how it could be viable if someone put enough points into UA that they could defend while waiting for aim bar but at that point you might as well go Ua and Melee rather that Ua and archery. I just don't see how its viable in pvp anymore although i do think its gonna be a breath of fresh air to be able to get into a battle and not run around in circles hoping some bastard archer doesn't get a lucky shot on me.
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Re: Game Development: Bagpipe Brawl

Postby Hasta » Wed Jun 22, 2016 5:12 am

Archiplex wrote:I'd give deeper insight myself but i don't play anymore


An example of a quality input on the most recent update. Way to go and an inspiration. Based on a hearsay, no less. Would be really foolish to ignore this particular piece of mind.
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Re: Game Development: Bagpipe Brawl

Postby Archiplex » Wed Jun 22, 2016 5:35 am

Hasta wrote:
Archiplex wrote:I'd give deeper insight myself but i don't play anymore


An example of a quality input on the most recent update. Way to go and an inspiration. Based on a hearsay, no less. Would be really foolish to ignore this particular piece of mind.


By "deeper" insight i meant a proper breakdown post.

Sorry but just because I lack the interest in spending another few months rebuilding a base and character for the sole purpose of telling jorb that his (obviously harsh) changes to archery doesn't disqualify my opinion. I've played as an archer since the start of world 8, worked alongside others to find the formulas of and calculations of how everything archery related worked, publicized it and still hunted for archery related bugs in recent worlds.

Was archery before this change silly and unfun? Yes. Does this change make it better and interesting? No. It flat out removes the idea of archery even being a viable option in PvP and makes hunting with it a horribly difficult task, whereas anyone with 50 or 50 ua can go out and fight even the 'strong' monsters like mammoths and trolls.

I listed the changes that I figured should have been done, but without a method to give numerical and proper numbers as well as test out conceivable approaches somewhere, i won't bother to give a bigger review.

But i'm pretty sure most people who know who i am would agree i have at least enough of a background of using and playing with archer-only characters to tell this is a bad change overall- the only people who seem to be happy about it don't seem to care about bringing archery to a balanced state, they just want it out of pvp completely.
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Re: Game Development: Bagpipe Brawl

Postby shubla » Wed Jun 22, 2016 10:06 am

Archiplex wrote: anyone with 50 or 50 ua can go out and fight even the 'strong' monsters like mammoths and trolls.


Oh look!
We have very salty archer here! :)
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Re: Game Development: Bagpipe Brawl

Postby Enjoyment » Wed Jun 22, 2016 11:14 am

The whole thread looks like:
1st man - Jorb, I don't think it was a good change.
2nd man - Yeap, this was a little too much.
Jorb - Why?
1st and 2nd and 3rd and Nths - *Many constructive arguments about clearly ruined bow-hunting system*
Jorb - But... accuracy.
All those - Yeap, accuracy, but bows still useless in hunting.
Dumb idiots - Look, salty babies cry because they won't 1shot top-footmen any more!
Someone - Emm, what footmen? We're talking about bow hunting...
Dumb idiots - Be-be-be. No more kills! Cry louder, cowards!
Someone - But... hunting... not PvP...
Dumb idiot - I don't care about hunting - I allways use game-bugs and exploits for hunting and u should too, or fight animals like a real man.
And that indicates the main problem of this patch - most people praised it are dump as fuck!
And if Jorb are planning to make further changes based on the posts of those idiots, I doubt he'll see much people in w10.
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Re: Game Development: Bagpipe Brawl

Postby dzielny_wojownik » Wed Jun 22, 2016 11:53 am

Hunting consists of walking up to an animal, standing next to it, and firing with a full aim meter to one-shot-kill, and this with very little character investment necessary.

Retarded.

The idea wasn't even to nerf it. The idea was to change it.

-jorby

all I see is people now whining about not able to 1shot the animals anymore from a safe distance and the days of ez hunting are gone and people are salty about it. I say keep the damage and everything else, but make the animals run slower after they had been damaged.


and "its not fair, because melee/ua fighters can hunt them down more easily!" , the difference is that ua/melee fighters are fighting the beast in direct contact and they are risking with their characters / armour / whatever else to bring the beast down while the archers just sit safely in a boat and load arrows in them relaxed. ua/mc fighters also invest alot of more LPs than archers do, to be able to fight them.
Last edited by dzielny_wojownik on Wed Jun 22, 2016 12:04 pm, edited 3 times in total.
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Re: Game Development: Bagpipe Brawl

Postby Potjeh » Wed Jun 22, 2016 11:58 am

Archers should've been nerfed by buffing armor. Specifically, making armor reduce damage by a percentage rather than a flat amount. It'd also reduce the amount of silly OHKs in melee, which is a good thing. And it'd make all tiers of armor somewhat useful, wearing low to mid q bronze now does basically nothing except ruining your agi.
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Re: Game Development: Bagpipe Brawl

Postby Enjoyment » Wed Jun 22, 2016 12:16 pm

dzielny_wojownik wrote:all I see is people now whining about not able to 1shot the animals anymore from a safe distance and the days of ez hunting are gone and people are salty about it. I say keep the damage and everything else, but make the animals run slower after they had been damaged.

Another stupid/blind man.
The people telling not about beign not able to 1 shot. They are telling about ABSOULUTELY USELESS bows. Can u feel the difference? If it was like even archery>melee*3 before, than now it is not even archery*3<mele. The value of bow-using wasn't scaled down to some lower numbers. It has value of 0 now. Absoulutely useless. And some people says thats was a bad decision. But you (and such people) too blind/stupid to see this difference.
dzielny_wojownik wrote:and "its not fair, because melee/ua fighters can hunt them down more easily!" , the difference is that ua/melee fighters are fighting the beast in direct contact and they are risking with their characters / armour / whatever else to bring the beast down while the archers just sit safely in a boat and load arrows in them relaxed. ua/mc fighters also invest alot of more LPs than archers do, to be able to fight them.

Yes, sure. Melee hunting is way too risky. A newbie like me in bronxe armor and 50ua/agi just don't take ANY damage from most animals. And adding some steel armor making even bеar become helpless puppy. What risks are you talking about? And, anyways, melee hunting is NOT HUNTING, it is fighting.
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Re: Game Development: Bagpipe Brawl

Postby romovs » Wed Jun 22, 2016 1:00 pm

Is test server down? Can't connect.
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