Prelude: Happy New World!

Announcements about major changes in Haven & Hearth.

Re: Prelude: Happy New World!

Postby Onep » Thu Dec 29, 2016 7:42 am

Whoops double post.
Last edited by Onep on Thu Dec 29, 2016 7:44 am, edited 1 time in total.
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Re: Prelude: Happy New World!

Postby Onep » Thu Dec 29, 2016 7:43 am

Oooh, I was gonna be so salty if you reset the world while I was abroad. You lucked out this them jorbtar! I'll be back just in time!
The early game will be a lot different now with the new kambert and satiation situation I feel.
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Re: Prelude: Happy New World!

Postby jorb » Thu Dec 29, 2016 7:52 am

zebratul wrote:Alright, one question for now - does the subscription i currently have carry over into the new world? I'm subbed for the next 6 months, would be very sad to lose it.


It carries over, of course.
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Re: Prelude: Happy New World!

Postby Paradoxs » Thu Dec 29, 2016 7:55 am

Avu wrote:
Paradoxs wrote:
Avu wrote:Since you want to actually make money and every decent suggestions ingame comes back with but then you can just make a throaway alt and ruin it all how about you monetize per character made? Each character you make costs a few dollars. Characters that haven't payed are marked ingame can be killed without leaving scents, the buildings they produce have an increased decay rate and a 30% quality penalty, items they produce has a 30% quality penalty. I think this is a better solution than making the life of non payers miserable with a tinier inventory and at the same time allowing alts and all they entail to go rampant.

P.S. I have no hope of seeing this happen but I had to give it a shot.



This doesnt solve the alt problem, it seems to penalize everyone with absolutely no gain, 30% of 999 is still greater than most players


Did you even read my post? Where exactly do I mention their own stats?
And penalize everyone? Who is this everyone? And no gain? Every alt will get the game money. That is a gain. Non payable alts can be killed when they are used to body block and shit like that without fear of exploitation. It won't remove alts but it will make their malicious use at least give something back to the game.


You didn't my point was that most people are upset with alts because bot stats are supposedly impossible to compete with so they are suggesting solutions to botting. You solution with this in mind does nothing but penalize free to play and put a stupid payment model in place that will drive away anyone sensible. If I have to pay per character in any game, I would sooner stop playing games. You idea would generate less revenue not more, and the malicious use of alts goes far deeper than body blocking, when you have alt warriors that can do your killing for you, why body block, simply remove the claim to the right with 15 alts with actual skills.
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Re: Prelude: Happy New World!

Postby sMartins » Thu Dec 29, 2016 8:02 am

jorb wrote:If, however, our attention has to be diverted elsewhere -- which, presently, is going to become the case -- that will, naturally, affect the rate of development


Sad to hear that...i would have preferred some major update before a new world or with it....btw, i wish you the best for the next world and Long Life to H&H!
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Re: Prelude: Happy New World!

Postby HasseKebab » Thu Dec 29, 2016 8:51 am

Image

Image

one is 80% other one is 0.8, please fix


edit: moves that use melee combat dont care about weapon quality for the attack weight and the U multiplier doesnt work on melee moves
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Re: Prelude: Happy New World!

Postby zebratul » Thu Dec 29, 2016 9:09 am

I would very much love to see the systems that were recently added being more fleshed out/bugtested either before the new world, or very early in the new world.
Specifically, push-out mechanic, Obj. controlled objects, realms and quests.

  1. Push out mechanic is the obvious one — as already stated here, i would like not to get stuck permanently/delete my character via some obscure new interaction early world.
  2. Obj. controlled objects are a thing to come — hoping for walkable towers, walls, bridges, component-based housing and the like. Cheap bridges are very important early game, at least with the current rather silly river generation.
  3. Kingdoms and Realms. They are seriusly in need for some love and polishing. The things i miss the most ATM:
    1. Communication problem. There is currently no way to send messages to people who move into your kingdom territory (other than the forum, and the forum is meh). Kingdom-wide Message of the Day will solve that. You could add some sort of a big horn building that will drain influence every time you use it to set the message up.
    2. More diverse kingdom buffs. Current statues are cool and all, but having more types of them would never hurt, and using rare materials for them would allow trade to prosper.
    More stat boosting buildings, more diverse specialization building (like -farming +mining yields etc), maybe even unique buildings like Civ wonders - only one of it allowed in the world/kingdom.
    3. Kingdom roles. Another thing that could breath more life into kingdoms might be kingdom roles.
    Like Master at arms with 5% MC/UA boosts or like a 5% damage increase aura, Master of Whispers that can block specific people from getting a kingdom buff on the realm territory/gain info on the enemy stats, royal herald who can use the magic horn from above, Court Minister who can buff realms influence gain from certan people/area etc, etc.
  4. Combat clean-up. A lot of tooltips display wrong stats/wrong openings, full circle for example, and we need a rebalance of 50% of the moves that are not getting used (almost all of the attack moves expect for chop, Melee Combat block stances, etc), some nerfs to 100% UA, 0 MC, opknock->oneshot meta that currently runs.
    I would love to see similar benefits but different combat styles in leveling up UA/MC specifically and both of them together.
  5. Quests clean-up and polishing. We would like to see more interesting quests and more balanced rewards. Maybe throw in named, stronger versions of animals being generated when you pick up a quest. Have quests specifically target that animal, instead of the general type of foxes/frogs. Maybe add an option to either select, or know what kind of reward you will get before you complete the quest. Reduce the amount of quests which target other quest-givers, and add more quests that require you to do stuff, whether it craft something, kill or maybe even plant trees/grass, etc.
    Just walking back of forth between trees, getting stuck on rivers is very boring.

I would also live to see some other, long-wanted things:

  1. Fishing rework. I dont even need to say anything. Normal fishing is dull and un-imaginative atm. Spinning minigame is even worse, and is convoluted/impossible to get stable results because of Moon phases/time of the day.
  2. Cave rework. We need more life in the caves. Cave biomes with different enemies/forageables, natural cave entrances into lower levels (becoming rarer and rares as you go down). More natural life in the caves - bears, foxes, snakes living in their dens on the first levels, some weird low-fantasy cave creatures living deep down. More unique cave localized resources.
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Re: Prelude: Happy New World!

Postby Avu » Thu Dec 29, 2016 9:23 am

[quote="Paradoxs"][/quote]

What is this I don't even? People are upset with alts because bot stats? Alts and bots are both problems but they are not necessarily the same problem. Paying per char mitigates the alt problem especially throwaway alts. And it does penalize free to play insofar as much as the game should be free to play with a sort of trial which kinda is. Note that resurrecting a character wouldn't make you have to pay again. (still alt exploitable but we can't let our solution ruins the entire game). As for driving anyone sensible away please dude there a few hundred people playing anyone sensible is long gone or was never interested in this kind of game unless you claim the bunch of dysfunctionals we call this community is somehow sensible. Why would my idea generate less revenue? Would the people that already don't pay not pay? Or the people that have a subscription (which should include a free character) and play with 3 alts on same account think a one time payment is such a horrible idea and stop altogether or is it more likely the ones that abuse alts that they start paying for said disposable alts or think twice when making new ones? Or maybe you think losing easy access to disposable alts ruins the game? Which one is it? And if the malicious use goes much deeper than bodyblocking (what a novel concept this is the first time I hear of it if only my example wasn't exhaustive of the abuse of alts alas we have you to thank for pointing it out it was not) then more reason to make the ones that use them pay for the privilege no? You want a botted alt army? Well you suck and you're ruining the game but at least your 15 combat alts are funding the game a bit even though you're driving countless regular non abusing players.
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Re: Prelude: Happy New World!

Postby Kaios » Thu Dec 29, 2016 9:40 am

Paradoxs wrote:You didn't my point was that most people are upset with alts because bot stats are supposedly impossible to compete with so they are suggesting solutions to botting. You solution with this in mind does nothing but penalize free to play and put a stupid payment model in place that will drive away anyone sensible. If I have to pay per character in any game, I would sooner stop playing games. You idea would generate less revenue not more, and the malicious use of alts goes far deeper than body blocking, when you have alt warriors that can do your killing for you, why body block, simply remove the claim to the right with 15 alts with actual skills.


Ok there's no "supposedly" about it, they are impossible to compete with whether you're referring to stat gain or any other aspect of this game. Second it would not be that big of a deal but like any botter you are worried about them ruining the seemingly perfect game to test your shitty little scripts in but in the same way you'd stop playing a game because you have to pay for more than one character, I'd sooner stop playing any game that becomes a haven for douchebag programmers to run automated tasks with their bot armies all fucking day.

Paying for multiple characters or accounts would not be that big of a deal, you'd think your argument might be regarding proxies or something since that ruins that whole idea but no. This game has so many mechanics that are ruined because everyone relies too much on alt use and the devs seem unable to fix that so far with any of their solutions.
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Re: Prelude: Happy New World!

Postby infectedking » Thu Dec 29, 2016 9:48 am

Kaios wrote:
Paradoxs wrote:You didn't my point was that most people are upset with alts because bot stats are supposedly impossible to compete with so they are suggesting solutions to botting. You solution with this in mind does nothing but penalize free to play and put a stupid payment model in place that will drive away anyone sensible. If I have to pay per character in any game, I would sooner stop playing games. You idea would generate less revenue not more, and the malicious use of alts goes far deeper than body blocking, when you have alt warriors that can do your killing for you, why body block, simply remove the claim to the right with 15 alts with actual skills.


Ok there's no "supposedly" about it, they are impossible to compete with whether you're referring to stat gain or any other aspect of this game. Second it would not be that big of a deal but like any botter you are worried about them ruining the seemingly perfect game to test your shitty little scripts in but in the same way you'd stop playing a game because you have to pay for more than one character, I'd sooner stop playing any game that becomes a haven for douchebag programmers to run automated tasks with their bot armies all fucking day.

Paying for multiple characters or accounts would not be that big of a deal, you'd think your argument might be regarding proxies or something since that ruins that whole idea but no. This game has so many mechanics that are ruined because everyone relies too much on alt use and the devs seem unable to fix that so far with any of their solutions.

Just going to say.... I beat botters pretty hard in stats, it's just casuals who lose hard.
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