by ffsfiftyseven » Tue Feb 25, 2020 12:41 am
Everyone here seems to claim they are part and representatives of core demographics of the game. Well, i guess i'm not.
I'm playing for half a year tops after the world reset, just like any estimated amount of players based on ~thousand online players difference (between the start of the world and midway until the reset). I enjoy the game for what separates it from mobile farming game - the thrill of unexplored world and dangers that come with it.
Do we matter? Should developers try to appeal to us and stop us from abandoning the game until the new reset? I've got no clue, but at least do not forget we exist every half (third? quarter?) of the world's lifespan, so there's that.
What personally matters to me is the sense of danger coming from the outside. When you are potentially vulnerable you are trying to come up with contingency plan. If i can build this thing and that thing in that way and noone has realistic chance to siege my shitty village i lose the sense of danger and game becomes a bit stale. Maybe i quit because of that staleness, maybe i don't - but the thrill weakens so there's that.
If my neighbours understand they can build in the same way to completely block off any siege they lose at least one reason to even communicate with me. Making sure someone nearby is not a threat is off the table.
The reasoning is very basic. If someone does not share this viewpoint they can atleast understand it.
That's why i, the casual part-time player with no intent to participate in PvP, think the PvP and sieging are both very healthy for this game. And any kind of flag toggle to "opt-out" of those scary things are actually terrible - i will optimize the fun out of the game by protecting myself by any means necessary and so will you.
Now, realistically, lets imagine the new siege system with some added cost to checking the claim's state. Maybe this action is considered criminal, leaves a scent and prevents logging out for a duration so you cannot get an alt full of resources to log in - check - log out without a trace and any clue from claim's owner.
This "checking" action gives other party some information. Let's assume the least possible amount of information: current claim level and current state of charging (either it's charging or it's not).
I am also assuming claim owner can see some sort of "checking log" and come on, even if it's not there we all will automate it if we at least get a message when the claim is getting checked.
What's the scenario here, assuming they didn't hit jackpot checking when the claim is weak? Worst case scenario i'm being checked at the end of decay cycle, so i'm down to level 4 and 2 full weeks to prepare. Best case i have 4 weeks of the same level of protection (5 and 4), presumably without a way for attacker to successfuly siege me. Yes, i imagine the scenario when noone will bother with 32h drying time. So 2 to 4 weeks of calling for help, relocating, trying to figure out who scared me and negotiate. Sounds not that bad! If they did hit the weakness interval, well, life sucks. Maybe that's the worst thing about the new system. But still there can be some ideas to prevent that.
What's better i decide when i want to hit "charge" button. And until i do hostile party is forced to walk up to my walls and spend resources to check the claim status. Maybe i decide to wait 2 more weeks? Soak times go down sure, but they are still very considerable and it will drain even more resources from the enemy, giving me even more time. 4 to 6 weeks of trying to come up with something.
Hell, i think any casual player can relocate by then! Even if you have lots and lots of animals it's very plausible. And if you don't want to relocate because you sitting on great resource nodes maybe its the whole point of sieging you? To make you relocate because you are weak and stronger players want the best spot? Even then you can gamble and charge getting 6 more weeks of attrition for your enemy. By then you either relocate, negotiate with your enemies or find some 3rd party willing to protect you.
I can only speculate how the system will look for major factions but my guess is more or less the same, with an added factor of traitors/spies. Which is great, no?
Anyway i can't see myself quitting the game because of new siege system. Maybe major factions can raid my village with 32h drying timers, but it was possible in earlier worlds and never happened - who in the right mind will do that to a small player group? And if they are looking for an opening, i still have advantage on my side and some options to consider. Most probably no-one will ever attack me anyway, but the danger is out there - which is good - and i'm inclined to actually engage with my neighbours to plan ahead in case of scary raiders coming for my sprucecap.
Last edited by ffsfiftyseven on Tue Feb 25, 2020 12:50 am, edited 1 time in total.