Game Development: Cuck-Hombre

Announcements about major changes in Haven & Hearth.

Re: Game Development: Cuck-Hombre

Postby jorb » Thu Nov 05, 2015 4:24 am

loftar wrote:As stated in the OP, we'll be looking at the damage model in more general for the next patch.


Are you as excited as I am, kids? Ole dev-team taking a good....

LOOK

... at the damage model? Eh? Eh?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Cuck-Hombre

Postby MightySheep » Thu Nov 05, 2015 4:25 am

When jorb says experimental phase I envision him spawning bears inside villages, teleporting people randomly around the map, spawning rams in front of peoples walls and deleting peoples boats while they are in middle of lake "for science"
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Re: Game Development: Cuck-Hombre

Postby RedKGB » Thu Nov 05, 2015 4:25 am

Crossbows, great for getting past armor.
overtyped wrote:I didnt know you were more stubborn than me, but I guess you are. You are more willing to talk in a endless circle of already answered arguments than I will ever be. Good day to you.
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Re: Game Development: Cuck-Hombre

Postby Fenume » Thu Nov 05, 2015 4:25 am

So u decide to ruin this world:( This mean i waste ~10 days of life for nothing... sweet. Why you dont make backups before any changes? This is basic rule for any coder.
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Re: Game Development: Cuck-Hombre

Postby romovs » Thu Nov 05, 2015 4:25 am

World wipe in a few months I guess then?
Sudden extreme jump in metal qualities will make things way too unbalanced.
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Re: Game Development: Cuck-Hombre

Postby loftar » Thu Nov 05, 2015 4:25 am

Fenume wrote:Why you dont make backups before any changes?

Well, the basic reason is that it takes about half an hour while the server is shut down, and we generally appreciated getting the server up again faster than that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Re: Game Development: Cuck-Hombre

Postby themommawolf » Thu Nov 05, 2015 4:26 am

tonight's feature:
a comedy of satirical proportions

" The Alpha is Eternal "
* learn to love it *

Image
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Re: Game Development: Cuck-Hombre

Postby Chiprel2 » Thu Nov 05, 2015 4:26 am

Well there is freaking good thing we could see about community atm. Most people that had (unfair) gain cause of the patch. Bound together to get high q for everyone. We ain't so bad after all. 8-)
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Re: Game Development: Cuck-Hombre

Postby jorb » Thu Nov 05, 2015 4:26 am

Fenume wrote:Why you dont make backups before any changes? This is basic rule for any coder.


'cause, homie...

Image

... that's just not how we roll.

(well, from now on it will be, but, oh well)
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Game Development: Cuck-Hombre

Postby stickman » Thu Nov 05, 2015 4:29 am

anyone feel like not playing now like me? I already know our mining spots are q17 and q26 even with the uber formula.... I know I just used all my good wax we have been saving since the start of the game to make a CTC which is now useless. I feel like I have lost 2.5 months of progress and I have to start everything from scratch... my armour sucks, our ore sucks. waste of our time.
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