bmjclark wrote:I didn't realize experience was actually an issue to anyone tbh. The only characters i've ever had to worry about it on are fresh chars that i build within the village without ever sending them out, and even then it's really simple to just go through a checklist of things to do for experience every day. I've never run out of experience, or even really come close.
so basically we have confirmation that the only people who are able to get the exp system to work are those who actively game it. I think this is very obvious sign that it's the EXP earning that needs a serious overhaul, because they might not be "bots" persay, but only those who are able to exploit the system are actually getting exp, where as players who are playing the game as some would say it "should be" on a single main doing all of the things you do all by yourself are potentially getting fucked hard by just getting a set of weird events and them never ever fucking triggering. While the curios taking the same exp with the final wear tick as they did with the first was an issue, I really hope that this will make them look into the far more serious longterm issue of some players having 30k exp while others can't hardly scrape together 8k, based only on a series of arcane bullshit challenges. The lore events don't feel like an exciting reward, they feel like an awful chore.