Game Development: Bagpipe Brawl

Announcements about major changes in Haven & Hearth.

Re: Game Development: Bagpipe Brawl

Postby Hasta » Wed Jun 22, 2016 2:22 pm

Enjoyment wrote:ABSOULUTELY USELESS bows.

No they're not. 20-ish bow and 30-ish MM and 30-ish perc you can down a deer with 2 arrows. That's quite a prize for stats that low.

Enjoyment wrote:A newbie like me in bronxe armor and 50ua/agi just don't take ANY damage from most animals. And adding some steel armor making even bеar become helpless puppy.

After armor penetration x25% from UA attacks gets pushed to live server this argument also goes "poof".

Enjoyment wrote:And, anyways, melee hunting is NOT HUNTING, it is fighting.

I guess for something to be considered "hunting" you should be able to kill a prey from a safe distance, preferably without it attacking you or running away. I wonder what would that mean in H&h setting... Oh yes. Oneshot kills "noone" supposedly is crying about.


You see, the update went a bit too far. Pretty much everyone, including devs, agree on that. But not that far as you're trying to tell here.

And please stop calling anyone who is not joining your hopeless crusade "stupid" and "blind", that just makes you come across as some kid throwing a tantrum.
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Re: Game Development: Bagpipe Brawl

Postby The_Lich_King » Wed Jun 22, 2016 2:32 pm

Hasta wrote:
Enjoyment wrote:ABSOULUTELY USELESS bows.

No they're not. 20-ish bow and 30-ish MM and 30-ish perc you can down a deer with 2 arrows. That's quite a prize for stats that low.

Enjoyment wrote:A newbie like me in bronxe armor and 50ua/agi just don't take ANY damage from most animals. And adding some steel armor making even bеar become helpless puppy.

After armor penetration x25% from UA attacks gets pushed to live server this argument also goes "poof".

Enjoyment wrote:And, anyways, melee hunting is NOT HUNTING, it is fighting.

I guess for something to be considered "hunting" you should be able to kill a prey from a safe distance, preferably without it attacking you or running away. I wonder what would that mean in H&h setting... Oh yes. Oneshot kills "noone" supposedly is crying about.


You see, the update went a bit too far. Pretty much everyone, including devs, agree on that. But not that far as you're trying to tell here.

And please stop calling anyone who is not joining your hopeless crusade "stupid" and "blind", that just makes you come across as some kid throwing a tantrum.


Yeah they nerfed it a little bit too much but people who say bows are useless are just angry that they have to risk there char while hunting rather than being able to safely oneshot. I would like to see some changes to archery in the future but i would much rather it be like this then be like it was.
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Re: Game Development: Bagpipe Brawl

Postby Enjoyment » Wed Jun 22, 2016 4:06 pm

The_Lich_King wrote:Yeah they nerfed it a little bit too much but people who say bows are useless are just angry that they have to risk there char while hunting rather than being able to safely oneshot. I would like to see some changes to archery in the future but i would much rather it be like this then be like it was.

No. just no. With no one-shots, aiming time and disability to close-shot, I will never bother to use bow for hunting. That's why it is useless. It just dont give you any advantage to try to kill animal from distance. It's easier to raise and maintain only melee figher both for fights and hunting, than keeping separate roles..
If you don't agree, pls, tell me even single reason to raise an archer in current world.
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Re: Game Development: Bagpipe Brawl

Postby Ysh » Wed Jun 22, 2016 4:09 pm

Enjoyment wrote:
The_Lich_King wrote:Yeah they nerfed it a little bit too much but people who say bows are useless are just angry that they have to risk there char while hunting rather than being able to safely oneshot. I would like to see some changes to archery in the future but i would much rather it be like this then be like it was.

No. just no. With no one-shots, aiming time and disability to close-shot, I will never bother to use bow for hunting. That's why it is useless. It just dont give you any advantage to try to kill animal from distance. It's easier to raise and maintain only melee figher both for fights and hunting, than keeping separate roles..
If you don't agree, pls, tell me even single reason to raise an archer in current world.

Trap animal -> shoot it? I do not see how this is hard.
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Re: Game Development: Bagpipe Brawl

Postby The_Lich_King » Wed Jun 22, 2016 4:11 pm

Enjoyment wrote:
The_Lich_King wrote:Yeah they nerfed it a little bit too much but people who say bows are useless are just angry that they have to risk there char while hunting rather than being able to safely oneshot. I would like to see some changes to archery in the future but i would much rather it be like this then be like it was.

No. just no. With no one-shots, aiming time and disability to close-shot, I will never bother to use bow for hunting. That's why it is useless. It just dont give you any advantage to try to kill animal from distance. It's easier to raise and maintain only melee figher both for fights and hunting, than keeping separate roles..
If you don't agree, pls, tell me even single reason to raise an archer in current world.



To get larger animals for less lp. like hasta said 30 mm and 30 perc could get you a deer or maybe even something larger vs. melee and ua which it takes like 50 or higher plus with melee and ua you have to maintain 3 stats, Agi, Str, and const whereas with archery you have to maintain only one, perc. i still keep a archer char for hunting larger animals i can't kill because you still don't have to put the lp and the stats into an archer like you do into a melee. It's just now its more for because for less efort you can't toweringly overshadow a melee.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


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Re: Game Development: Bagpipe Brawl

Postby Enjoyment » Wed Jun 22, 2016 4:11 pm

Ysh wrote:Trap animal -> shoot it? I do not see how this is hard.

Oh, "use game mechanic exploits" - good advice...
Ya know - fuck that.
I just give up.
Quit.
English is neither my native lang, nor my best side...
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Re: Game Development: Bagpipe Brawl

Postby Ysh » Wed Jun 22, 2016 4:14 pm

Enjoyment wrote:
Ysh wrote:Trap animal -> shoot it? I do not see how this is hard.

Oh, "use game mechanic exploits" - good advice...
Ya know - fuck that.
I just give up.
Quit.

''How can I beat rock, he smashed my scissor every game!''
''Use paper?''
''Oh you mean using game mechanic exploits? No thanks. I will not play this broken game.''
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.

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Re: Game Development: Bagpipe Brawl

Postby Hasta » Wed Jun 22, 2016 4:16 pm

Enjoyment wrote:I just give up.
Quit.


Buh-bye. Read all the arguments, don't answer the only one you can argue with.
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Re: Game Development: Bagpipe Brawl

Postby The_Lich_King » Wed Jun 22, 2016 4:19 pm

Enjoyment wrote:
Ysh wrote:Trap animal -> shoot it? I do not see how this is hard.

Oh, "use game mechanic exploits" - good advice...
Ya know - fuck that.
I just give up.
Quit.


So basically your quitting a game because one single mechanic isn't perfect to what you want and because your not willing to use another mechanic in order to compensate?

Basically you want bows to be OP that way hunting is made easy and you don't have to apply any tactic or skill to it and you don't want to use game "exploits" that frankly will be in every game and sometimes help balance a game.
Ysh wrote: I think you are jordancoles. You saying this for throwing off of track to make me thinking I am jordancoles.


Onep wrote: If I had to choose between drowning you and savoring every moment as your face desperately gasps for air beneath the brine or saving the planet, I'd choose you everytime.
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Re: Game Development: Bagpipe Brawl

Postby Enjoyment » Wed Jun 22, 2016 4:33 pm

The_Lich_King wrote:
Enjoyment wrote:
Ysh wrote:Trap animal -> shoot it? I do not see how this is hard.

Oh, "use game mechanic exploits" - good advice...
Ya know - fuck that.
I just give up.
Quit.


So basically your quitting a game because one single mechanic isn't perfect to what you want and because your not willing to use another mechanic in order to compensate?

Basically you want bows to be OP that way hunting is made easy and you don't have to apply any tactic or skill to it and you don't want to use game "exploits" that frankly will be in every game and sometimes help balance a game.

Yeap. That's what I want. You're a fucking Sherlock.
English is neither my native lang, nor my best side...
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