Kaios wrote:The one issue I do see them needing to address would be alt spawning for the most ideal location which many players try to do. I feel a mainland type of spawning mechanic is going to be necessary if they want players to start in locations where they can build up enough skills to move further out rather than spawning on some tiny island without enough resources and becoming trapped.
The "island spawning" was definitely an issue in legacy worlds. I remember some of the posts. One, if memory serves, was 10 tile wide island. Could you even get enough LP, even with as many discoveries as there are now, to get swimming to get off the island? (At least swimming isn't a death sentence if you have less than 100 CON.)