Prelude: World 11

Announcements about major changes in Haven & Hearth.

Re: Prelude: World 11

Postby MagicManICT » Tue Jan 22, 2019 12:33 am

Kaios wrote:The one issue I do see them needing to address would be alt spawning for the most ideal location which many players try to do. I feel a mainland type of spawning mechanic is going to be necessary if they want players to start in locations where they can build up enough skills to move further out rather than spawning on some tiny island without enough resources and becoming trapped.

The "island spawning" was definitely an issue in legacy worlds. I remember some of the posts. One, if memory serves, was 10 tile wide island. Could you even get enough LP, even with as many discoveries as there are now, to get swimming to get off the island? (At least swimming isn't a death sentence if you have less than 100 CON.)
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Re: Prelude: World 11

Postby Massa » Tue Jan 22, 2019 12:51 am

Wipe this friday, not next.

Also, I'm sure it has been said already:

Wilderness totems should have no cooldown, no clay requirement. We want to group with our friends, and it shouldn't be a pain in the ass. Bring back the Totem requirements after day 1, maybe.
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Re: Prelude: World 11

Postby Mafious » Tue Jan 22, 2019 1:29 am

MagicManICT wrote:
Kaios wrote:The one issue I do see them needing to address would be alt spawning for the most ideal location which many players try to do. I feel a mainland type of spawning mechanic is going to be necessary if they want players to start in locations where they can build up enough skills to move further out rather than spawning on some tiny island without enough resources and becoming trapped.

The "island spawning" was definitely an issue in legacy worlds. I remember some of the posts. One, if memory serves, was 10 tile wide island. Could you even get enough LP, even with as many discoveries as there are now, to get swimming to get off the island? (At least swimming isn't a death sentence if you have less than 100 CON.)


being the only one in an island of moderate size, could be an interesting experience lol, you can craft a leather ball a name him wilson.
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Re: Prelude: World 11

Postby spavaloo » Tue Jan 22, 2019 6:02 am

Oh no. Oh God no.

This means I have to start playing again.
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Re: Prelude: World 11

Postby 2d0x » Tue Jan 22, 2019 6:09 am

spavaloo wrote:Oh no. Oh God no.

This means I have to start playing again.

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Re: Prelude: World 11

Postby Zentetsuken » Tue Jan 22, 2019 10:30 am

I'm so on the fence with what I want to happen with underground below the ocean. I feel like it would eliminate the entire need for the ocean if we can just get across the world on level 1. Maybe we need a super dangerous level 6 that finally is "underneath" the ocean floor where roads simply cannot be constructed.
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Re: Prelude: World 11

Postby Granger » Tue Jan 22, 2019 10:36 am

Zentetsuken wrote:I'm so on the fence with what I want to happen with underground below the ocean. I feel like it would eliminate the entire need for the ocean if we can just get across the world on level 1. Maybe we need a super dangerous level 6 that finally is "underneath" the ocean floor where roads simply cannot be constructed.

Or the simple solution of no underground connection between continents.
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Re: Prelude: World 11

Postby Zentetsuken » Tue Jan 22, 2019 10:42 am

Granger wrote:
Zentetsuken wrote:I'm so on the fence with what I want to happen with underground below the ocean. I feel like it would eliminate the entire need for the ocean if we can just get across the world on level 1. Maybe we need a super dangerous level 6 that finally is "underneath" the ocean floor where roads simply cannot be constructed.

Or the simple solution of no underground connection between continents.


It just seems weird to have an ocean mirrored underground, like it should be a wall of water right? However, I know that is probably not possible and wont be functional at all, so I am hoping that we have some crazy dangerous whale like monsters underground.

Level 5 Kraken? :lol:
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Re: Prelude: World 11

Postby Granger » Tue Jan 22, 2019 10:48 am

https://en.wikipedia.org/wiki/Mariana_Trench

And some unmineable neutronium walls that separate the characters from the water.
Or skip these and let them drown should they dig too far.
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Re: Prelude: World 11

Postby Adder1234 » Tue Jan 22, 2019 10:56 am

Zentetsuken wrote:It just seems weird to have an ocean mirrored underground, like it should be a wall of water right? However, I know that is probably not possible and wont be functional at all, so I am hoping that we have some crazy dangerous whale like monsters underground.

Level 5 Kraken? :lol:

Just have it so that if a player tries to dig through a tile under the ocean they get a message like "Beyond here you hear only the whale's song." or something like that.
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